Wrist Flick. Apparently. http://www.final-fantasy-14.org/abilities/wrist-flick
I'm sure I heard it called something else. Must have remembered wrong. Anyway, as it was told to me it didn't build stun resistance, the idea being that DoL could use it to escape if it attacked. Ofc what actually happened was DoL were brought along with combat classes to stun lock enemies.
Last edited by Jandor; 02-15-2017 at 01:53 AM.
It had a lot of good qualities to it, for all the bad ones.
By the end of 1.23 it was one of the most fun times I've had in an MMO.
http://king.canadane.com
A lot of good qualities unfortunately don't make up for the deep fundamental flaws the game had. The game was broken at its core and, while Yoshida was able make the game better, there was no way that it ever could have survived. The menu system was ungainly, the maps were a copy-paste mess (the Black Shroud being the worst offender), crafting eventually got better as did the player shop system but both of these were so far behind its contemporaries that it was almost laughable. Those "fully connected, no loading screen" maps were also a joke since they just hid the loading times under a really long corridor, a trick pioneered by Legacy of Kain: Soul Reaver a whole generation prior which worked there because the graphics were so simple. 1.0's graphics, however, ended up giving you some seriously excessive corridors to get in and out of cities (looking at you, Ul'dah).
The game's main saving grace was that the graphics (on the surface) were astonishing even for now, but the graphics were also a major downfall since most systems of the time simply couldn't handle it. Flower pots had more polygons than player characters. The game couldn't render shadows since there was no dynamic light source. There are so many other technical flaws that just drove the game to its knees that nothing could really ever make up for it... Sorry, but the game just wasn't good. If you enjoyed it, that's fine, but let's call a spade a spade.
I would rather not bring ultimate meta gaming to this game. Honestly.
Ok? But again, the game being bad doesn't mean it didn't do some good things. If people discredited the plane because the wright brothers built it backwards we wouldn't have the planes we have today. The class system was fun and had potential, no one is asking for 1.0 back here, just mentioning one of the things that was fun in it.A lot of good qualities unfortunately don't make up for the deep fundamental flaws the game had. The game was broken at its core and, while Yoshida was able make the game better, there was no way that it ever could have survived. The menu system was ungainly, the maps were a copy-paste mess (the Black Shroud being the worst offender), crafting eventually got better as did the player shop system but both of these were so far behind its contemporaries that it was almost laughable. Those "fully connected, no loading screen" maps were also a joke since they just hid the loading times under a really long corridor, a trick pioneered by Legacy of Kain: Soul Reaver a whole generation prior which worked there because the graphics were so simple. 1.0's graphics, however, ended up giving you some seriously excessive corridors to get in and out of cities (looking at you, Ul'dah).
The game's main saving grace was that the graphics (on the surface) were astonishing even for now, but the graphics were also a major downfall since most systems of the time simply couldn't handle it. Flower pots had more polygons than player characters. The game couldn't render shadows since there was no dynamic light source. There are so many other technical flaws that just drove the game to its knees that nothing could really ever make up for it... Sorry, but the game just wasn't good. If you enjoyed it, that's fine, but let's call a spade a spade.
The only thing I miss is the gear set bonus and better materia option beside the very basic gear stat we currently have.
FF XIV 1.0 class system was more like FF XII (an character can equip any skill that he had learned), while FF ARR job system is more like FF XII International Zodiac Job System (where every job have a own specific license board instead of 1 board with everything on it)
I just wish the old THM will make a return as a job. I really liked to be a cone AoE DPS healer (I think cone AoEs are much better than circle AoEs)
Last edited by Felis; 02-15-2017 at 03:04 AM.
Something like that was implemented on another game and it straight killed the game itself, because everyone wants be "winner" and the only set you can play is the 'canon' one or else you don't find anyone topartyplay with.
Bad metaphor to choose: If the Wright brothers built it backwards the plane wouldn't have flown and it wouldn't be credited for being the first plane. 1.0 was built backwards, with an emphasis on the aesthetics and not the gameplay.Ok? But again, the game being bad doesn't mean it didn't do some good things. If people discredited the plane because the wright brothers built it backwards we wouldn't have the planes we have today. The class system was fun and had potential, no one is asking for 1.0 back here, just mentioning one of the things that was fun in it.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
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