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  1. #1
    Player
    Bluejay's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Jei Sumnter
    World
    Faerie
    Main Class
    Archer Lv 60

    Not Random

    Shortly after ARB's launch I collected the results of my mining grind (several hundred) and did some analysis to see if the results matched the stated probabilities for high quality finds. I got a 95% confidence level that the results DID NOT match (which is unfortunately not really that high).

    With only 95% confidence I can't say too much, but based on that an my observations I think something is up with those numbers. I doubt their random number generator is at fault. If I had to guess I would say there are factors that affect success that are not represented in those numbers. Maybe some kind of 'biorhythm' affect or weather...

    The fact that the game uses so much RNG to stretch out content is another topic altogether.
    (0)

  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Bluejay View Post
    I doubt their random number generator is at fault. If I had to guess I would say there are factors that affect success that are not represented in those numbers. Maybe some kind of 'biorhythm' affect or weather...
    No. Please, God no. Do NOT bring that into this game. We don't want superstitions like FFXI's infamous "crafting directions" to start to spread. (A superstition which, by the way, SE finally, FINALLY debunked, in spite of FFXI crafters swearing by it for more than a decade.) Please learn from our mistakes in FFXI. There, it was forgivable as the game DID hide a ton of mechanics from the player so it wasn't totally unreasonable to suspect that there might be hidden factors to crafting. This game, however, lays everything out on the table. All stats are accounted for and clearly explained by tooltips. There are no "secret tricks" that a crafter/gatherer can stumble upon that will improve their results.

    Someone brought up the topic that, as no computer can truly be random, the game could be using a crappy random number generator that is prone to "bad streaks". If such a crappy generator exists (and if it does, I'd think it'd be equally prone to "good streaks"), why on earth would SE use it? There are plenty of random number generators out there that produce results which, as far as any human will be able to tell, are indistinguishable from pure randomness. There's no reason SE would choose a crappy one - not even price is a factor, as these random number generators are not expensive.

    There's no hidden conspiracy, no secret tricks. 80% is 80%. 20% is 20%. To believe anything else is either paranoia or foolishness.
    (4)