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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xyno View Post
    How the mechanic, which make you to be in focus be boring?
    A mechanic that forces period checks can be boring if it causes you to disengage from other actions of interest in order to prioritize it absolutely, rather than matching those actions to it. Sudden death mechanics tend to do that. In this case it's a periodic one, so those who can count down in their head or recognize the telegraph perform the mechanic with laughable ease—it becomes a "non-mechanic", unnoticed—but those who cannot will find themselves forgoing a hefty portion of gameplay just to deal with it.

    All mechanics are limitations. The question is whether or not the window in that limitation is large enough to feel like it better frames the overall challenges of optimal combat in that fight, or so short that it feels as if it limits those challenges (e.g. there is no way to really push dps because of that window, which will often then affect different classes in an unbalanced manner).
    (2)

  2. #12
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    I missed out on the bee enemies that were in Amapador Keep before nerf.
    Were they really that bad? Or was it another "Plz nerf weeping city" thing where it just required you to turn away from netflix for a second to understand the mechanics?
    (4)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  3. #13
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,513
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    It was a sad day when they removed the gnats from Demon Wall.
    (4)

    http://king.canadane.com

  4. #14
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Frizze View Post
    Me personally? Ive never fallen from any of these ledges(including demon wall - titan and leviathan have dropped me enough times to more then make up for this). Ive seen other people do it in each location. This feels, to me, like the sort of trick you cant use too often without it becoming tedious or boring.
    you mustve never done AK in 2,0. Those bees were really good at getting people knocked off.

    Quote Originally Posted by Canadane View Post
    It was a sad day when they removed the gnats from Demon Wall.


    its amazing how 2 adds would turn a dungeon into a 50/50 clear rate. A long time friend of mine who used to main healer had a phrase made for her "I dont always medica 2, but when i do, its when the bees spawn in demon wall"
    (1)
    Last edited by ADVSS; 02-12-2017 at 03:11 PM.

  5. #15
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    What if such dungeons with a real wiping bosses will be in the EX-roulette? Right now this roulette has no difference with other dungeons, EXPERT doesnt reflect its meaning
    (0)

  6. #16
    Player
    Edewen's Avatar
    Join Date
    Oct 2013
    Posts
    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    the problem is gear.

    These expert dungeons need to be accessible to all casual players and therefore fall 30-40 ilvls under the general raider. The only way they could fix this would be a sync from the start to a minimum ilvl.

    lvl 60 dungeon roulette could let it choose any of the dungeons and provide the same tomes as expert does now.
    Expert could be forced to sync to minimum ilvl and provide double tomes.
    (0)

  7. #17
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Edewen View Post
    the problem is gear.

    These expert dungeons need to be accessible to all casual players and therefore fall 30-40 ilvls under the general raider. The only way they could fix this would be a sync from the start to a minimum ilvl.

    lvl 60 dungeon roulette could let it choose any of the dungeons and provide the same tomes as expert does now.
    Expert could be forced to sync to minimum ilvl and provide double tomes.
    i dont see any problem for dungeons for ex-roulette to be harder and reward better (120 tomes, for example). Want to farm faster- go there, dont want- go to usual 60 level roulette and get only 70 tomes (for example)
    (0)

  8. #18
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by ADVSS View Post
    you mustve never done AK in 2,0. Those bees were really good at getting people knocked off.
    So knocking off is what made these bees dangerous?

    Gee, it really seems like "difficulty" in this game is entirely based on the degree at which healers are circumvented via un-cleansable debuffs and instant death.
    (1)

  9. #19
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,978
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    To answer the question, no i didnt play back then. I first heard about the game around the launch of HW. So my guess, based on what im reading, is that the demon wall used to spawn adds and his repel ability would therefore sometimes trigger while you were fighting them and not facing the wall - which would increase the likelihood that you were facing the wrong way and sent flying off the edge. Combine that with the final sting mechanic we still see with some bees, and the fight becomes more of a nail biter. Thats certainly a more technical fight, but is it more interesting? Im not so sure.
    (0)

  10. #20
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zojha View Post
    So knocking off is what made these bees dangerous?
    Gee, it really seems like "difficulty" in this game is entirely based on the degree at which healers are circumvented via un-cleansable debuffs and instant death.
    Quote Originally Posted by Frizze View Post
    To answer the question, no i didnt play back then. I first heard about the game around the launch of HW. So my guess, based on what im reading, is that the demon wall used to spawn adds and his repel ability would therefore sometimes trigger while you were fighting them and not facing the wall - which would increase the likelihood that you were facing the wrong way and sent flying off the edge. Combine that with the final sting mechanic we still see with some bees, and the fight becomes more of a nail biter. Thats certainly a more technical fight, but is it more interesting? Im not so sure.
    They werent Bees, they were Gnats, so they didnt have final sting (this confused me my 1st run as well.)
    They had an AoE that paralyzed people. (IF i remember correctly, this happened twice, when they spawned, and when they were left alive too long.)
    They hit harder than the wall itself, and if a tank wasnt ready to snap aggro, or you had a PLD, they usually nearly killed the healer the moment they spawned. (Until they buffed flash threat and made flash not be a 3.5 GCD)
    If you were paralyzed, you couldnt get into the right spot for repel, or you got hit with the wieght debuff from side AoEs, also hindering your ability to get to gnats to kill them, or to get into the right spot for repels.

    The gnats werent even remotely a challenge.

    You could ignore them, as once the tank had hate, you could go back to fighting the boss, and esuna the paralyze effect.

    The healer woudl actually have to heal then, as the gnats did most of the dmg to the tank, where demon wall barely touched a tank.
    (If your healer didnt DPS, then this didnt effect your chances of beating the boss)

    The real challenge, was that the boss was a soft DPS check.

    You could have sh*t gear, and i do mean that, as my friends were still in AF gear, PLD MT, and WHm who didnt DPS, and still beat the DPS check, if you just did your rotations reasonably. (Didnt even have to be perfect.)

    If your gear was i90 (highest at the time) but you failed to do your rotation, you would fail the DPS check, unless your tank and healer DPSed, then you could still be carried through the DPS check.

    It was a well designed soft DPS check, to make sure DPS did their rotations right.

    Falling off was less about the adds, and more so the placement u need to stand for repel was just weird, and ppl didnt get it right away.

    People did blame the adds, as a lot of DPS tend to ignore adds by default, until they wipe at least once to them.
    (1)

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