Quote Originally Posted by Ariane View Post
They probably can't do anything about starting at 0 GP after dying. But at least they could increase the hidden GP stat on the combat and crafter jobs. Currently the cap is only 400 GP. If it was set to something like 99999 GP, you could generate up a bunch of GP while not on a gathering class, and then when you switch to a gatherer, it will fall down to the max your gear allows. This can not be used to regain GP because the game keeps track of your GP no matter what job you switch to. If are miner and get down to 50 GP and switch to dark knight, you still only have 50 GP and regenerates from starting from 50 GP. Switching jobs doesn't boost your GP up.
Logging out/in would reset it.