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  1. #21
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Yasuhiro View Post
    I'm sorry my harmless suggestion followed by "...or something" ruined your day. You weren't supposed to take it seriously because I sure as hell didn't. I'll edit it for you.
    I wasn't offended by it. Sorry if it sounded as such.
    Was just stating how everyone seems to want to give anything even remotely good a ridiculously long CD timer.

    Honestly it doesn't even need a CD timer. Just something simple like it not being able to be applied to more than one person at a time.
    If you attempt to apply it to someone else, the effect on the first person will disappear.

    It could be a very neat mechanic for WHM, because goodness knows the "pure healer" thing isn't looking so hot anymore with AST around.

    Imagine WHM with effects that help people after death. Reraise. Raise II maybe that raises someone at full health for higher MP. An ability that Cure weakness (honestly benediction should do this already, just a full heal is not very strong anymore).

    It probably won't get them out of their undesirable light, but it'll definitely give them an identity which they completely lack atm. And it sounds better than just throwing them damage utility besides.
    (2)
    Last edited by Exiled_Tonberry; 02-03-2017 at 01:09 AM.

  2. #22
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    I like reraise in many final fantasy games, but think there might be some issues in this one that would need to be addressed. This throws a wrench into the currently defined "point of no return". The biggest difference I see here is that currently rez can only correct individual errors, while reraise could potentially correct individual and group errors

    There should definitely be a "point of no return". Right now, that point has a pretty solid design being tied to squishy hp (i.e. party mechanics must be passed with enough leeway for the least tanky members to survive, or the party will likely wipe).

    (Side note, this is also the likely culprit for PLD and pheonix downs not having brez)

    I think reraise could be balanced, so long as there are restrictions in place such that parties must clear group mechanics in such a way that the healers/smn can survive without reraise.

    Ex: rez does not occur if target died to party wide dmg
    (1)
    Last edited by winsock; 02-03-2017 at 03:25 AM.

  3. #23
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    They can totally program some attacks to disable an effect like Reraise, just like some attacks go through Hallowed Ground, like enrage timers and such. As others have said, they could also simply make it so Reraise requires confirmation of the target to revive, making it so rezing after party-wide wipes would still not matter. Another option is making it so it works like a tank immunity, healing the target back to 25% ish after HP reaches 0, in which case it could work the same as Hallowed Ground and kill you anyways.

    The thing is... even if this is useful, it won't really help WHM crawl out of the hole it's in right now :'). On the bright side, as Exiled said, at least it gives them more identity than having the same as the other two healers, except unnecessarily "stronger" but at the same time gimped behind horrible MP regeneration.
    (1)

  4. #24
    Player
    dotsforlife's Avatar
    Join Date
    Feb 2017
    Location
    Limsa
    Posts
    275
    Character
    Dippin' Dots
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    I see no reason for something like this not to be implemented in a casual form at some point. It's already in POTD more or less. As a Warlock player from the old WoW days I was always fond of a spell called "Soulstone" (http://www.wowhead.com/spell=20707/soulstone) which you could cast on a player for around a 15 minute duration. Upon death it would trigger a notification to accept being raised immediately. The CD for the spell was usually the same time if you had the tree setup that way. I see no reason something like that couldn't be added here. With the implementation of CDs being reset upon wipes in end game content like raids and ex trials in recent patches the long CD would be acceptable (though since most fights aren't longer than 10-15 minutes I'd lower the CD to something like 5 minutes). In lower dungeons you wouldn't (well, you SHOULDN'T) need to have this skill up every couple minutes or so.
    (1)
    Last edited by dotsforlife; 02-16-2017 at 06:30 AM.

  5. #25
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gemina View Post
    I think it would work, or at the very least it wouldn't break the game in any way from my view of things. However, I believe it would have to be restricted to self-cast only. It's still going to be on the healer to raise fallen comrades. I'm used to it now, but it is quite a bit of pressure in 4-man content to make sure you don't die since more likely than not, if you fall, so does the group. Heavy are the hands that hold the heals.
    Give it to DRG too, there was a tactics skill called Dragon Spirit that gave them reraise
    (0)

  6. #26
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    I actually don't think Reraise would be very interesting, or particularly useful. We currently have a good set of tools to prevent/mitigate damage in a clutch, boost healing potency when needed, and even a Swiftcast ability we can strategically choose to employ when an immediate Raise is needed.

    When would something like a "Reraise" be used? If it's a lazy "set it and forget it" buff that goes on the tank before every boss, then it's a boring hassle. If it's an ultra-costly, high-cooldown, low-duration safety net thrown onto the tank in a dire emergency where other options are failing -- then it will basically never see any use 99% of the time -- and by the way, we have Benediction for that. I would much rather see expanded utilities to keep people up and fighting, than sloppy "I admit defeat" spells where we just let party members die. "An ounce onze of prevention," yadda yadda yadda.

    Also, the last thing we need to see is the devs designing their content under the assumption that Reraise is a given option. Please look forward to every boss having a guaranteed "one-shot the main tank" ability that can't be avoided.

    On a more positive note, I could see "Reraise" being used in a different context -- not as a spell, but as a party-wide "Echo" bonus that gets applied upon multiple wipes. Maybe at a certain tier of Echo, the party gets stacking "Reraise" buffs, where the next player to reach zero HP keeps standing, goes invincible for a few seconds (can move during this time, but not much else), then is brought back into the action at half or full HP. The stacks might cap at 3, at the max level of Echo. Maybe that's a bit much, but they could choose what content to put it on. I'm assuming it would just be for older, low-level, story-required things. Or restricted to affect only players who are new to the content.
    (1)
    Last edited by Fyrebrand; 02-10-2017 at 09:06 AM.

  7. #27
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Fyrebrand View Post
    .
    The thing is, most people want something on WHM that the other healers currently don't have. Mitigation is filled by Scholar, and buffs are filled by AST.

    Sure they can have slightly weaker mitigation and buffs skills, but that would seem so lazy. The idea of WHM having unique skills that makes recovering after death or making a near wipe manageable sounds pretty interesting.

    Of course, the obvious problem is this will only be beneficial in progression or when you have a low gear Ilv. Soon as people can run the content without worrying too much, the job will become irrelevant again and I'd hate for WHM to be stuck in a position like that.
    (4)

  8. #28
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Fyrebrand View Post
    .
    You are talking as if it hadn't happened already. Some tank bursters were better to take them with Hallowed/Holmgang/Living Dead because they were too difficult to heal.

    The implementation would be easy, If someone was going to die when the buff is active (the buff would last 6 seconds for example), they would drop to 1 HP and they would be healed 25% of their HP for example. Just give it 5 minute cooldown like benediction and call it day. I don't know what the debate is about. Seriously, It's only a freaking resurrection, it's not like you would be able to spam it.
    (2)
    Last edited by AlphaSonic; 02-10-2017 at 11:29 PM.

  9. #29
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by ADVSS View Post
    Give it to DRG too, there was a tactics skill called Dragon Spirit that gave them reraise
    Yeah, that was a reaction ability though, meaning in order to get the reraise status they'd need to get hit. 100% for more unique utility beyond, 'But muh deeeeps!!!1!!!!!1"
    (1)

  10. #30
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    It's what everyone expected Phoenix Down to be when they first get one... Sadly it doesn't do what the name suggests. If prefer it if Phoenix Down was a an auto-raise but was still unique (could only hold one), it would be a very interesting proposition.
    (1)

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