


yeahI purposely left that part out hoping no one would call me on it
would be cool to see though, maybe as a melee dps cross skill



We had it in 1.0. It worked rather well :P
It would be fun in this game if they stopped with the massive penalty for dying. I don't even know why there is a raise spell, outside of casual content, its pointless.
There is also a version of it currently in palace of the dead, works fine there. So I have no reason to believe it couldn't work elsewhere.


There are 2 major categories of deaths:
* Individual errors (i.e. you could have prevented your own death.)
* Group errors (i.e. you died because of 1 or more people other than yourself did not handle a mechanic properly.
All deaths in PotD are individual errors. In this instance auto-raise performs the same function as raise in that it can correct individual mistakes.
There are situations where a PotD style auto-raise would break things because of its ability to circumvent group errors, which is far more powerful that correcting an individual mistake.
For example, in the ravana fight, there is a soft DPS check where the party must kill enough butterflies such that the squishies survive his ultimate. Auto-raise could essentially bypass his ultimate mechanic, which is OP IMO
I think it could work, so long as it was implemented in a way such that it only corrects individual errors
Last edited by winsock; 02-15-2017 at 02:22 AM.
I mean, sure, it could work, but, wouldn't it technically be just another button that essentially reduces interest and complexity?
(Unless it has a fairly short buff, in which case a player, upon receiving it, could only think "oh god, being sacced, here comes the stat debuff.")
...At least we've already seen that you can't rez mid-wipe mechanic to Healer LB3 after, so that's not a deal-breaker.
No.
http://www.wowhead.com/spell=31850/ardent-defender
It CAN work and be interesting if tuned correctly.
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I purposely left that part out hoping no one would call me on it
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