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  1. #21
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DinahDemiurge View Post
    What are some ideas that we can give SE to keep the skill curve balanced instead of going from one extreme to the other?
    I'd like to see 'gateway' dungeons that split players up into significantly smaller groups as a means of ensuring that every player is pulling their own weight. It should be an automatic process, so as to discourage people from purchasing clears.

    An example might be a boss that splits the group up across four platforms, with two players per platform; each micro-team would then need to survive certain mechanics while dealing damage. One team failing should translate to a wipe for all, and success should absolutely REQUIRE the involvement of both players on a platform.

    Alternately, I think solo Duties that gate certain Raid sections could also prove effective.
    (2)

  2. #22
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Quote Originally Posted by SundayTrash View Post
    Even if u do have a static is not like they are around 24/7, what I am trying to say is that there needs to be a skill check b4 they can attempt the content.
    I understand what you're saying and do agree with you to a degree.

    In today's world things had changed since the early days of games like FF XI, any real FF XI player would know of the difficulty I'm referring to. Today with ppl's time schedules and everything as well as the increased interest from the more casual gamers making online game content too difficult can be a catalyst for a games death.

    I love testing my limits and pushing myself to exceed those, I do find to an extent that is difficult to do this on XIV compared to XI even in the later years when they made everything there too easy to do.

    Everyone of every skill level has the right to be able to do all the content (even those blm's that use a blizzard rotation >.> )
    (0)

  3. #23
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Totally agree with you, pal. The game become more and more casual without any barriers to keep the low skill players from the great dungeon rewards. They don't deserve it

    Quote Originally Posted by ToasterMan View Post
    Nah sorry I liked the fact that I could jump right into A9S with my team. I hope SE keeps doing what their doing right now in regards to this.

    And WOW! A post like this comes straight from gilgamesh! Why am I not surprised?
    He is from Gilgamesh and by his words I see, that that is a good server. I see your words and I see, that you are not from Gilgamesh. You know what?

    I see the strong link here- good player like him- on Gilgamesh, player like you, who likes to faceroll the content- not on Gilgamesh. Aha ha
    (4)
    Last edited by Xyno; 02-10-2017 at 04:55 PM.

  4. #24
    Player
    Yudzster's Avatar
    Join Date
    Jul 2016
    Posts
    118
    Character
    Elthia Felice
    World
    Tonberry
    Main Class
    Samurai Lv 80
    o hai its xyno
    (1)

  5. #25
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DinahDemiurge View Post
    I want to know if most people agree with this. If they do, I will likely have to find a new game to play, sadly.
    I wouldn't agree with this if Alex Savage wasn't a design mess in Gordias, only on the verge of recovering with Midas...
    What you can hope (And I think they mentionned it in a interview) is that now that they found a good difficulty level, we might see the return of gated Savage.
    Quote Originally Posted by AmalonStar View Post
    In today's world things had changed since the early days of games like FF XI, any real FF XI player would know of the difficulty I'm referring to.
    Except that FFXI was far "easier" than XIV...XI was not hard, it was time consuming.
    Killing the same mob fifty times and dropping nothing is not hard, it's time consuming...
    Losing thirty minutes by returning to your home point after a wipe and trekking all the way back to the arena is not hard, it's time consuming...
    Grinding Colibris to gain back a level you lost after several wipes, without your overpowered lvl75 gear is not hard, it's time consuming..
    Clearing two hundred Dynamis and/or speding millions of gils to gain a relic is not hard, it's time consuming...
    Reading all my example is not hard...it's time consuming
    (6)
    Last edited by Reynhart; 02-10-2017 at 05:06 PM.

  6. #26
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Like I said I remember the early days of FFXI where to get to lv 75 you had to have skill as well as know your job to a T. Unfortunately the casual gamers have taken interest in online games so to keep those players they can't make the content too difficult.

    Two suggestions I would have:

    1) if it hasn't been done already switch it so you can do all content as a under-sized party so that the skilled players can go into any content including the newest stuff coming out with less ppl to create the challenge they want.

    2) Make a set of fights with various difficulty like;
    - very easy - easy - tough - very tough
    Or something like that. Yes it would be similar to the arch angels fights from FFXI but that would allow for a separation between skill levels. Also with this the gear rewards can be better, like item drops to upgrade old gear to like an ilvl 180 (based off the current ilvl cap)
    (0)

  7. #27
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by SundayTrash View Post
    its like zurvan, what business do they have there if they simply cannot perform their opener right, and ruining everyone else experience.
    Not skipping soar is ruining people's experience?
    (2)

  8. #28
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AmalonStar View Post
    Like I said I remember the early days of FFXI where to get to lv 75 you had to have skill as well as know your job to a T.
    Then you only remember the good players. I've crossed a lot of players that didn't know what a Skillchain or a Magic Burst were at level 75...
    Having skill and knowing your job only made things faster.
    (1)

  9. #29
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AmalonStar View Post
    Everyone of every skill level has the right to be able to do all the content (even those blm's that use a blizzard rotation >.> )
    I would actually disagree with this assessment, as someone who has much less time to devote to FFXIV than I did to FFXI.

    For one thing, the language used is deceptive and overly-strong. Nobody has a 'right' to anything in a video-game. We have the right to choose what games to spend our money on, but that's about it.

    Secondly, I think even the spirit of your position misses the mark. Ideal game design, be it MMOs or anything else, should provide content for multiple types of gamers, from the newest of the new to the most-experienced hardcore raiders. I suspect this statement, taken alone, is something most would agree with.

    It's also in direct opposition to the view that all content should be doable by anyone. Such a view suggests only one type of gamer should be catered to - the lowest common denominator. That's not a recipe for success.
    (0)
    Last edited by Vhailor; 02-10-2017 at 05:48 PM. Reason: Fuck reply length restrictions on these forums.

  10. #30
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Reynhart View Post
    Then you only remember the good players. I've crossed a lot of players that didn't know what a Skillchain or a Magic Burst were at level 75...
    Having skill and knowing your job only made things faster.
    Yes I remember the skin chain and magic burst timing, and yes I did run across bad players and once you got identified as a bad player parties were reluctant to invite them and they were only a last resort if there wasn't anyone else seeking a party.

    Yes it was time consuming but those that put that time in got the better gear and earned their lv's over hours of grinding and those lv's took longer the higher lv you got.

    I remember being able to go into fights with less than a full party of highly skilled ppl and being able to clear it. I also remember going into fights listed as very tough where if 1 person screwed up we wiped.
    (0)

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