I just wanted to make sure the way I was visualizing this is consistent with your meaning.
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with no significant difference in difficulty between dungeons A and B of a given patch, versusCode:3.3 DR:60 | DR:Expert 3.0 Story Dungeon | 3.3 Dungeon A 3.0 Dungeon A | 3.3 Dungeon B 3.0 Dungeon B | 3.1 Dungeon A | 3.1 Dungeon B | 3.2 Dungeon A | 3.2 Dungeon B | 3.4 DR:60 | DR:Expert 3.0 Story Dungeon | 3.4 Dungeon A 3.0 Dungeon A | 3.4 Dungeon B 3.0 Dungeon B | 3.1 Dungeon A | 3.1 Dungeon B | 3.2 Dungeon A | 3.2 Dungeon B | 3.3 Dungeon A | 3.3 Dungeon B |
where the DR:Expert dungeons would be more "mechanically interesting". Is this what you're suggesting?Code:4.0 DR:70 | DR:Expert | (or no DR:Expert yet) 4.0 Story Dungeon | 4.0 Hard Dungeon A | 4.0 Hard Dungeon 4.0 Normal Dungeon | 4.0 Hard Dungeon B | 4.1 DR:70 | DR:Expert 4.0 Story Dungeon | 4.0 Hard Dungeon (A) 4.0 Normal Dungeon | (4.0 Hard Dungeon (B)) 4.1 Normal Dungeon | 4.1 Hard Dungeon 4.2 DR:70 | DR:Expert 4.0 Story Dungeon | 4.0 Hard Dungeon (A) 4.0 Normal Dungeon | (4.0 Hard Dungeon (B)) 4.1 Normal Dungeon | 4.1 Hard Dungeon 4.2 Normal Dungeon | 4.2 Hard Dungeon


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