I just wanted to make sure the way I was visualizing this is consistent with your meaning.
Status Quo
Code:
3.3
DR:60 | DR:Expert
3.0 Story Dungeon | 3.3 Dungeon A
3.0 Dungeon A | 3.3 Dungeon B
3.0 Dungeon B |
3.1 Dungeon A |
3.1 Dungeon B |
3.2 Dungeon A |
3.2 Dungeon B |
3.4
DR:60 | DR:Expert
3.0 Story Dungeon | 3.4 Dungeon A
3.0 Dungeon A | 3.4 Dungeon B
3.0 Dungeon B |
3.1 Dungeon A |
3.1 Dungeon B |
3.2 Dungeon A |
3.2 Dungeon B |
3.3 Dungeon A |
3.3 Dungeon B |
with no significant difference in difficulty between dungeons A and B of a given patch, versus
Code:
4.0
DR:70 | DR:Expert | (or no DR:Expert yet)
4.0 Story Dungeon | 4.0 Hard Dungeon A | 4.0 Hard Dungeon
4.0 Normal Dungeon | 4.0 Hard Dungeon B |
4.1
DR:70 | DR:Expert
4.0 Story Dungeon | 4.0 Hard Dungeon (A)
4.0 Normal Dungeon | (4.0 Hard Dungeon (B))
4.1 Normal Dungeon | 4.1 Hard Dungeon
4.2
DR:70 | DR:Expert
4.0 Story Dungeon | 4.0 Hard Dungeon (A)
4.0 Normal Dungeon | (4.0 Hard Dungeon (B))
4.1 Normal Dungeon | 4.1 Hard Dungeon
4.2 Normal Dungeon | 4.2 Hard Dungeon
where the DR:Expert dungeons would be more "mechanically interesting". Is this what you're suggesting?