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  1. #61
    Player
    Atoli's Avatar
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    Jun 2011
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    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by bswpayton View Post
    Actually how it is now which is totally dum you can wear any crown that you want from meeting one requirement. So for instance a crafting mentor can wear the pvp crown if they wanted, so they really should fix this in the long haul. Each status should mean something instead of them all being clustered together like they are now.
    Quote Originally Posted by Moomba33 View Post
    Pretty sure you can just pick whatever Mentor symbol you want regardless of how you became a Mentor.
    At the very least I have a friend that became a Mentor through the crafting requirements and can do the roulette since she beat everything in it and she doesn't qualify as a battle Mentor since she doesn't have a 60 healer on that character.
    This is wrong, I have actually tried that already
    While you can enter the mentor roulette regardless of which mentor version you achieved (but again, you need to have actually beaten all content in it, thereby establishing you are at least qualified enough for that kind of content), the type of crown you can wear is directly limited by which requirements you fullfilled.

    Quote Originally Posted by Shougun View Post
    I do not personally see the job as mentor ending as soon as no sprouts are looking at you. Perhaps I mistake it, but if something says mentor.. I expect them to be able to mentor just by virtue of the title lol.
    Regardless of what personal values you attach to the word, the game is very specific about the duties of a mentor, and that is literally ONLY tied to helping and mentoring sprouts, and not in any way tied to behaviour/ability once you take the symbol off, or play with other veterans. It says so in the description of the job, and again in the list you need to accept when you agree to become a mentor. If you ask the NPC, he explains it as well. Mentoring is specifically tied to Sprouts, not all players in general.

    Personally, I totally agree and am very annoyed when I for example get a bad player in my Zurvan EX farm party who is wearing a mentor sign or something like that, because I also attach more value to the tag than the game itsself does, but that's just my personal thoughts on it and the standard I set for myself (which is why I specifically take off the crown when I go for content that I am new or inexperienced in) and not something that I think needs to be enforced.

    As for symbols - as said at the beginning of this post, it's false information that everyone can wear any symbol. You can only wear the generic crown and the symbol for the requirements you actually completed, not any symbol regardless of what you can do or not
    For example, while the crafting mentor crown shows up in my list of symbols, when I try to equip it, the game tells me I am unable to because I'm not a crafting mentor.

    Quote Originally Posted by Shougun View Post
    Further suggesting the mentor system needs to last longer because if a jump potion jumps you right to the end of the "novice" system you'll still need a mentor, and you'll need it for higher end content as well.
    I agree with that, and assume the system will be adjusted. When they extended the free trial, they also extended the length of the sprout status to completing basic HW, so I assume it's gonna move up to completing basic SB once we hit 5.0.
    But it's still gonna exclude endgame content, so I am still convinced that is not a proper requirement for becoming a mentor, as it is not needed in guiding sprouts who will lose the sprout status before they get into endgame :x
    (2)
    Last edited by Atoli; 02-07-2017 at 02:46 AM.

  2. #62
    Player
    bswpayton's Avatar
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    Sep 2016
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    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Atoli View Post
    This is wrong, I have actually tried that already
    While you can enter the mentor roulette regardless of which mentor version you
    I saw a fellow crafting mentor before my very eyes change their crown to every crown that was aviable I will try when I get home, while I have three sixties I still have yet to do 1000 roulette's but Im pretty sure I can put on the pve mentor crown.

    I just changed my crown from crafting mentor yesterday to just the normal mentor , when I was doing that tho none of the other options where blanked out. So I will try in a few hours to verify but like I said Ive seen a friend do it myself and I know that they dont even have a healer leveled up at all. The feature allows you to change them as u see fit from what I saw her doing but like I said Ill try it myself today.
    (0)

  3. #63
    Player
    Zojha's Avatar
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    Aug 2015
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    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Honestly, before talking about mentor requirements and whatnot, it might be important to clear up what the point of mentors is.

    Some people seem to think they're supposed to give advanced in-depth advice on play optimization and high performance duties, other seem to think that it's sufficient to answer the questions of newbies, who usually don't even know what a rotation is and aren't particularly interested in it either, because they're still trying to find the bank to dump some items.

    It's kinda pointless to discuss how to best achieve the goal of the mentor program when there's no consensus on what the goal even is. So, uhm...if the discussion is meant to be productive, a definition of sort would be required.
    (4)

  4. #64
    Player
    bswpayton's Avatar
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    Sep 2016
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    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    The mentor system provides more experienced players a means to offer advice and guidance to newer players.

    - What is a mentor?
    Mentors are veteran players who chose to offer their time and experience to help guide new adventurers. To facilitate their assistance, mentors will gain access to a special chat channel as well as a means to easily register for duties and trials with new players.

    - Mentor Requirements
    To qualify to become a mentor, players must first have earned certain achievements. There are two sets of prerequisites, one for Disciples of War and Magic, and one for Disciples of the Hand and Land. After earning the required achievements for either set, speak with one of the Smiths to become a mentor.

    Achievement Requirements for Disciples of War and Magic
    ・Complete at least one level 60 job quest as a tank, healer, and DPS.
    ・Complete 1,000 dungeons, raids, or trials.
    ・Receive 300 player commendations.

    Achievement Requirements for Disciples of the Hand and Land
    ・Reach level 60 with at least one Disciple of the Hand and Land.
    ・Synthesize 100 collectables.
    ・Gather or catch 300 collectables.

    - Novice Network
    Upon becoming a mentor, you will automatically gain access to the Novice Network, a chat channel where new adventurers can seek the advice of veteran players.
    * The "New Adventurer" status is applied to all players who have less than 40 hours of play time.

    - Duty Roulette: Mentor
    Mentors will also gain access to Duty Roulette: Mentor, which assigns players to duties that are struggling to fill party member slots.
    * With the exception of parties actively seeking members for an ongoing duty, Duty Roulette: Mentor will not match together a full party of mentors.

    Furthermore, players can earn an exclusive achievement reward after completing Duty Roulette: Mentor a set number of times.
    * Achievement rewards will be added in a future update.
    * After registering for Duty Roulette: Mentor, your online status will be automatically changed to "Mentor."

    right off the lodestone http://na.finalfantasyxiv.com/lodestone/
    (1)

  5. #65
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
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    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Quote Originally Posted by Atoli View Post
    This is wrong, I have actually tried that already
    While you can enter the mentor roulette regardless of which mentor version you achieved (but again, you need to have actually beaten all content in it, thereby establishing you are at least qualified enough for that kind of content), the type of crown you can wear is directly limited by which requirements you fullfilled.
    I can't test it myself since Eva meets the requirements for both battle and crafting Mentors so I'll have to defer to others on this discussion.
    (0)

  6. #66
    Player
    Atoli's Avatar
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    Jun 2011
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    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    So, I went online to check again because of what bswpayton said, and it seems you can actually now equip symbols regardless of what you achieved.
    I specifically remember that was not how it was from the beginning, because when I first become a mentor I was confused that all symbols showed up for me so I tried equipping the crafting mentor symbol and it wouldn't let me.
    Now I can just equip any symbol though, so sorry for discrediting you guys x)

    That absolutely needs to change back. It's completely unacceptable that we can do that and act like we have any idea about something we actually know nothing about.
    (5)

  7. #67
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zojha View Post
    Honestly, before talking about mentor requirements and whatnot, it might be important to clear up what the point of mentors is.

    Some people seem to think they're supposed to give advanced in-depth advice on play optimization and high performance duties, other seem to think that it's sufficient to answer the questions of newbies, who usually don't even know what a rotation is and aren't particularly interested in it either, because they're still trying to find the bank to dump some items.

    It's kinda pointless to discuss how to best achieve the goal of the mentor program when there's no consensus on what the goal even is. So, uhm...if the discussion is meant to be productive, a definition of sort would be required.
    Agreed, also seems like there is some misinformation. Like you can be a mentor in whatever you want whenever you want? Edit: seems like yes you can be lol.

    Imo, mentor of a job group means if you get asked a question unless it's very obscure you can answer it. You're not going to tell a BLM to do the "wrong" rotation because you just don't actually know how to play BLM yourself. I see value in having many types of mentors though, like ones who love to help newbies find the best leveling content and don't actually queue in roulette.

    For mentors who queue in roulette, that includes EX content, I think it's important to have a higher standard and that standard isn't quantity but specifically quality. Even if as people point out you overgear it, I don't think that is enough of an argument that it's okay to let someone be a teacher. They should still be exampling proper play, good rotation, position, responsive combat, you watch the mentor and learn - not watch the mentor fumble to keep up their monk stacks.

    So to me I'm coming at it at two separate angles. The basic mentor helper I don't think needs any change to becoming one, perhaps make it even easier to be a person who flags themselves as a helper. But I've seen and agree to the post that mentors who are of a specific field and / are of combat, then they should be tested. I also want the tests for another reason though, that'd be the other angle. I see enhancing the quality of combat mentors as a way to also add better tutorials which will better help new players or players seeking to improve themselves with little stress (I think training people into EX will give us more players to play with, and also increase their quality if they're taught what to expect - perhaps require them to play better if the test is made as a gate for certain DF content). So I guess that adds confusion to my posts, because I want to hit two birds with one stone while riding the main thought in the thread (make mentors great again.. lol).

    I also think this is a justified question/suggestion for the topic because the topic was obviously created due to displeasure in the capability of mentors (so its not like people are suggesting changes because hey lets fiddle with stuff, they want to come to some "change" in mentor ability). Now just have to find out what will produce the best results, and why. The best results being for those who find mentors helpful, not for the mentors themselves.

    I want to see as many mentors as possible, that are good at whatever symbol they yield~ (I think to simplify the icons, a star next to the mentor symbol means you know the job you're currently on - well, no star just means you're experienced enough to be a helpful person, we don't need icon clutter for a system that should help new people out haha).

    Add slight more below:

    Quote Originally Posted by Atoli View Post
    Regardless of what personal values you attach to the word, the game is very specific about the duties of a mentor, and that is literally ONLY tied to helping and mentoring sprouts, and not in any way tied to behaviour/ability once you take the symbol off, or play with other veterans. It says so in the description of the job, and again in the list you need to accept when you agree to become a mentor. If you ask the NPC, he explains it as well. Mentoring is specifically tied to Sprouts, not all players in general.

    Personally, I totally agree and am very annoyed when I for example get a bad player in my Zurvan EX farm party who is wearing a mentor sign or something like that, because I also attach more value to the tag than the game itsself does, but that's just my personal thoughts on it and the standard I set for myself (which is why I specifically take off the crown when I go for content that I am new or inexperienced in) and not something that I think needs to be enforced.

    As for symbols - as said at the beginning of this post, it's false information that everyone can wear any symbol. You can only wear the generic crown and the symbol for the requirements you actually completed, not any symbol regardless of what you can do or not
    For example, while the crafting mentor crown shows up in my list of symbols, when I try to equip it, the game tells me I am unable to because I'm not a crafting mentor.


    I agree with that, and assume the system will be adjusted. When they extended the free trial, they also extended the length of the sprout status to completing basic HW, so I assume it's gonna move up to completing basic SB once we hit 5.0.
    But it's still gonna exclude endgame content, so I am still convinced that is not a proper requirement for becoming a mentor, as it is not needed in guiding sprouts who will lose the sprout status before they get into endgame :x
    Quote Originally Posted by Atoli View Post
    So, I went online to check again because of what bswpayton said, and it seems you can actually now equip symbols regardless of what you achieved.
    I specifically remember that was not how it was from the beginning, because when I first become a mentor I was confused that all symbols showed up for me so I tried equipping the crafting mentor symbol and it wouldn't let me.
    Now I can just equip any symbol though, so sorry for discrediting you guys x)

    That absolutely needs to change back. It's completely unacceptable that we can do that and act like we have any idea about something we actually know nothing about.
    So apparently I want to see the mentor system expanded haha. I find all your logic sound, but I think we start to differ because I personally envision the mentor system as a thing for all time and all content - where if you show up in an EX of whatever content as a mentor.. like omg hey you must be good! lol. So perhaps for end game content the tests I suggested (which as above and in previous post I think can hit two birds one stone) are where it happens. You don't have to have end game experience to be a mentor for new players, but your mentor status turns off until you earn your new "tier" of mentor status again when doing this other content (which again, quality not quantity - I'm not a fan of these time gated suggestions I see).

    I disagree with people making mentor harder to obtain without having "good" results, as I want as many people who want to be helpful to easily be helpful. Like SE should let a 2 minute old leaf be a mentor if that person could actually be helpful to others (doubtful at 2 minutes but you get my feeling I think). Making someone play 100days before they can use systems that help others is a bit like "whyyyyyyyy to me" lol.
    (0)
    Last edited by Shougun; 02-07-2017 at 03:32 AM.

  8. #68
    Player
    Atoli's Avatar
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    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    @Shougun:
    Well, with the coming introduction of jump potions, a "Hall of the Intermediate" has been in talks, basically the same as the Hall of the Novice, but it teaches you proper high level rotations for your class and the like.
    I think a "higher tier" of mentors could be tied to that, just how the current mentor/sprout system came together with the Hall of the Novice. I'm not entirely sure how good of an idea it would be to further fragment the mentors though.
    Since the first rush after the system got introduced, mentor activity has dwindled quite a bit and further separating that..idk.

    The thing is, I see the activity in the network and the help in content everyday. The level of the players there is absolutely fine. And I've never heard a single Sprout complain about it either.
    The only thing people actually have complaints about is the Mentor roulette (well, and mentors doing badly in unrelated-to-newbies content, but we've established that at least the current version of the system is specifically targeted at newbies only).
    And personally, I think the main problem with the mentor roulette is the reward. People don't bother with explanations, good play, or even just not-behaving-like-an-a*****e, because they need to quickly get their 1000 mentor roulette duties done for the mount.

    Quote Originally Posted by Shougun View Post
    Imo, mentor of a job group means if you get asked a question unless it's very obscure you can answer it. You're not going to tell a BLM to do the "wrong" rotation because you just don't actually know how to play BLM yourself.
    Hm..the thing is though, the system is by default not built to be that specific. I'd go ahead and argue that only the tiniest bit (if any at all) of the current PvE mentors...or ANY players, for that matter...actually play literally every single class that exists in the game on raid level. Like for example, my own active classes are BLM, WHM, AST, BRD and NIN. To a degree, DRK. While I am close to having all classes at 60, I could never actually give out advice to a DRG about their rotation, or a SCH about how to correctly balance their healing and dpsing, or a WAR how all those weird combos work. And that's fine, because the system is not meant to be that specific, because it's meant to be just advice based on roles, not specific jobs (like telling the new tank to pick up Provoke and explaining how it works, but not intricate explanations about PLD cooldown management at lvl 60, for example).
    (1)

  9. #69
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    I was able to become a mentor without leveling any tank to 60 (check lodestone)
    (0)

  10. #70
    Player
    Kuzonoha's Avatar
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    Aug 2015
    Location
    Ul'Dah
    Posts
    135
    Character
    Rozeluxe Meitzen
    World
    Balmung
    Main Class
    Monk Lv 90
    Mentor here, chiming in.

    There should be separate requirements for each type of mentor. It's not fair that I can have all my crafting jobs at level one and switch to a crafter mentor.

    Furthermore, the requirements for becoming a mentor aren't the problem in dungeons, as many have said. The problem is the people set in their ways who wear the crown as a popularity symbol. I say if we change the symbol to like a watering can as someone else suggested awhile ago, that would be a step in the right direction.

    Commendations are okay, but I would say you need at least 100 as a DPS, 100 as tank, 100 as healer. I think that's achievable if you play each role long enough. I agree that tiers can be nice which can be reflected on the icon.

    Also, and I think being required to run Mentor Roulettes to maintain your icon should be a thing.
    (1)

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