




On the bright side, at least this post didn't start with "confirmed" in the title. I reported that post because mods really should be dealing with people that post blatant lies as clickbait titles, but it still seems to be up. Wonder if anyone else has reported that thread for the same reason.



TC, no offence, but almost everything you suggest is a terrible idea and would probably destroy the class for those of us who main it. Do you even play White Mage? Those I, II,III spell levels you think would be removed are all there for a reason, because they have totally different effects and applications.
Cure III does not and should not be used to replace cure I or II; a good WHM yses all three as the situation requires. Stone's levels are less useful, but still have practical applications as separate spells, especially for PvP. I use all three versions of aero literally every battle, because 3x the dots means I'm still DPSing even when I have to take a break to heal.
If they changed fluid aura's CD, I'd be livid, and I expect most others would agree.



Cure, Cure 2 and Cure 3 are not in the list of not often used skills.
Only skills in the "not often used" list will get big changes in 4.0
Last edited by Felis; 02-04-2017 at 11:21 PM.



Reading this thread again after the giggles died down...
I actually quite like the OPs idea for Water spells and I think the added effects of -enmity and +refresh potency would be a welcome crutch to the less skilled WHMs out there or the ones turned off by being so responsible for the life and death of a party, making the WHM's MP more self-sustainable than currently thereby freeing up 'support dps' brd/mch to focus on their dps or in turn to modify their support skills to something else.
Also the idea for Flood is quite intelligent. DPS with a quasi-stoneskin on top, Its basically letting a WHM cast stoneskin 2 during battle, again another welcome crutch for less skilled WHMs who can AoE-support the party while still focusing on the tanks.
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