Results 1 to 5 of 5
  1. #1
    Player
    Bauldric's Avatar
    Join Date
    Nov 2013
    Posts
    2
    Character
    Keiten Oshigara
    World
    Balmung
    Main Class
    Rogue Lv 60

    [Suggestion] A tour mode for dungeons

    I was curious if anyone else would like a tour mode for dungeons. A mode where you could go into them without enemies and without a time limit to just look at how interesting the dungeon looked and see if you could find lore tid-bits. I would expect also no chests as well.

    I always got a little annoyed the the dungeon timed out after you completed it. Is this due to a limitation in the system or something so hardcoded that it would be impossible to make? I would absolutely love this feature. Specially for raids and such that I've not gotten a chance to look at since my groups are always go-go-go and don't let me stop to look at how pretty it looks. I would love this for roleplay reasons too! Allowing us to hang out in a dungeon and do stuff would be awesome.
    (4)

  2. #2
    Player
    Enur's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    Instead, how about eliminating the timer once a dungeon is cleared? It'd serve the same purpose and wouldnt upset anyone that might happen to disagree with you. Dungeons arent long, only 30 min max.
    (1)
    Last edited by Enur; 02-05-2017 at 10:17 AM. Reason: meant disagree not agree

  3. #3
    Player
    Zhainekyo's Avatar
    Join Date
    May 2016
    Posts
    18
    Character
    Zhaine Kyo
    World
    Ultros
    Main Class
    Bard Lv 70
    This would be an enormous benefit to anxious tanks. To be able to run a dungeon and practice pathing before "leading" a group would alleviate much stress.
    (1)

  4. #4
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    I often walk through a dungeon at least 1 time after I've cleared it, although there's only I think 5 minutes that you're allotted to do so, this is probably to minimize load on the instance server from having people going afk after runs etc and keeping too many instances active unnecessarily. Also there's those very rare occurrences when you Q up a duty, and instead of waiting for party messages, you get that Reserving Instance message... If they were to add this feature, they'd probably shut it off temporarily after any new patches, similar to how they turned on the Auto-logout for afk when HW was released
    (1)

  5. #5
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,512
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Zhainekyo View Post
    This would be an enormous benefit to anxious tanks. To be able to run a dungeon and practice pathing before "leading" a group would alleviate much stress.
    Almost all dungeons are boring straight lines. Maybe one or two dungeons have a slightly interesting map, but as it is you can't really get lost in dungeons anymore. I've never understood what tanks get anxious over, I love tanking new places.
    (0)

    http://king.canadane.com