Quote Originally Posted by Reynhart View Post
IIRC, I never said this was "good". For me, not designing an expanded class/job system is where the system started declining.

But eh, it worked that way from the start "Ok we have a deep but flawed, how do we fix it ? Adressing the flaw is boring, let's make the system as bland as possible, it can't come bite us in the future, right ?"
My apologies for mis-extrapolating there.

And yes, painfully true.

Quote Originally Posted by Reynhart View Post
Stormblood will not reduce the number of skills we have at our disposal, anyway. They already said that moving skills to the role-pool will give room for more personal skills.
My only point here is that they said either that—and my memory isn't perfect here—that our total skill-count or the general skill requirements (skill floor and ceiling) would be the same in SB as in HW. And as long as these role skills are free, rather than having to sacrifice a native skill to be taken, then that movement has absolutely no effect on button-bloat. Whether you need to level Paladin to 22 for Provoke, or get it automatically, you still have it and 4 other obligatory "cross-class"/"role-based" skills on your bar in addition to all your native skills. There is zero effect on the total skill-count by just changing that label. You still have exactly 32 skills (+ whatever net addition, if any, comes with SB).

Quote Originally Posted by Reynhart View Post
Level 70 will already change our rotation, it's not a big deal.
Better to still have some differences... Further homogenization, at this point, should be all the scarier, not just inundating to the point of apathy.