Quote Originally Posted by Shurrikhan View Post
Snip
My point was to look at something like warrior and it's focus on stance dancing and how each stance has different abilities. Make warriors thing revolve around knowing when to be tanky and when to be more damage focused on damage. Again, make stances warriors thing.

Then with drk put its threat and survival gameplay in to the mp management and ditch grit entirely. Using dark side as often as possible and managing your mp, knowing when to use it for power slash for threat, a cool down like dark mind for extra mitigation, or soul eater for the hp on a clutch moment.

Do you see what I'm getting at?