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  1. #11
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    I don't understand the PvP argument since Sprint doesn't cost TP there anyways, unless that was somehow the point and I was misreading it ;
    (0)

  2. #12
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,484
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I use sprint regularly as a warrior. This is what Equilibrium is for.
    Every TP using class save for Paladin has something to restore TP.
    (1)

    http://king.canadane.com

  3. #13
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Xyno View Post
    Good day

    Dear SE, I think it is not right, that sprint uses all the TP. Magic classes can freely use it anytime and it really helps in many battles, but all physic classes cant use the sprint wherever they want, because they will not be able to attack

    Please, rework the sprint mechanic

    Thank you
    than please remove all the jump and movement skills from melees and tanks as well pls.... - u can't be serious... ^^'
    (0)

  4. #14
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Maybe I'm biased because I play PLD, where our idea of mobility is standing still even harder with Tempered Won't.
    (1)

  5. #15
    Player
    AreciaRhi's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    106
    Character
    Yves Chevalier
    World
    Siren
    Main Class
    White Mage Lv 100
    I think it makes sense to keep it the same. Really? My husband who is a DRG would be sprinting and jumping into more aoe's. That's just ridiculous.
    (0)

  6. #16
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Knahli View Post
    I don't understand the PvP argument since Sprint doesn't cost TP there anyways, unless that was somehow the point and I was misreading it ;
    That's the entire point of the argument. Sprint used to cost TP in PvP, but then they removed the cost because it was unfair towards jobs that used TP.

    Quote Originally Posted by Canadane View Post
    I use sprint regularly as a warrior. This is what Equilibrium is for.
    Every TP using class save for Paladin has something to restore TP.
    Warriors have the highest possible TP restore out of all the TP jobs that have a TP restore CD. And unless a fight as a lot of breaks, I'll likely need to use that TP restore to keep on dpsing.

    I don't really see the issue of removing the TP cost from sprint.
    (0)

  7. #17
    Player
    Pyrali's Avatar
    Join Date
    Dec 2015
    Location
    Ishgard
    Posts
    67
    Character
    Ardene Pyrali
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Agreed.

    Casters can use it freely but Tanks and Melee can't and that shit sucks for some fights, like grabbing towers when you get shoved all the way to the back in Sephirot. I could sprint if I was a caster, but not as a Tank... Who, you know.... Actually needs to get those towers.

    I see no reason for it to cost TP--especially not all of my TP in one go. It has a 30 second cooldown anyway. Why does it cost all of it?

    Quote Originally Posted by Nezerius View Post
    That's the entire point of the argument. Sprint used to cost TP in PvP, but then they removed the cost because it was unfair towards jobs that used TP.

    Warriors have the highest possible TP restore out of all the TP jobs that have a TP restore CD.
    Dude idk what WAR you're playing but we only restore 200 with Equilibrium. Invigorate for DRG is 500.
    (2)
    Last edited by Pyrali; 02-03-2017 at 07:50 AM.

  8. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Khalithar View Post
    How about a Sprint meter and a Sprint button? Maybe make it the left shift key or something.
    The only issue I'd have with that is that it'd quickly point out how many wasted opportunities we have for skill/ability alteration (via 'from stealth' or 'from sprint', etc.). Or maybe that'd be a good reasons to make the change? Hmm.

    I'd personally like for it to still cost TP, but to offer more control over the amount of TP consumed. For instance, make it drain over time that gradually becomes more efficient until a given minimum drain rate. At that point, non-casters can actually use the damn thing, but it's still best used in long stretches. Further, you could give it two modes, a channel and a toggle. Press and hold to seriously dash out of there while held, though incapable of most other actions while channeling, and release to let it fall to just the normal sprint. Hit again to kill the effect / toggle it off.

    That's just my personal preference that mobility should actually cost something—worthwhile in some situations and not in others, rather than being a free resource that should be maximized. Even that, though, would warrant making casters have some actual, regular use of TP... in some, distant, TP-revised future...
    (0)

  9. #19
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Xyno View Post
    Good day

    Dear SE, I think it is not right, that sprint uses all the TP. Magic classes can freely use it anytime and it really helps in many battles, but all physic classes cant use the sprint wherever they want, because they will not be able to attack

    Please, rework the sprint mechanic

    Thank you
    Every mele class has a gap closer and moving out of an AoE is not hard to do. If you know the fight, you'll know when you need to use a gap closer and save it.
    (0)

  10. #20
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Pyrali View Post
    Dude idk what WAR you're playing but we only restore 200 with Equilibrium. Invigorate for DRG is 500.
    Dude idk what WAR you're playing, but I've never seen them have TP issues in fights where I (as a DRG) would otherwise end up TP starved.

    There's more to TP restore than just looking at the number on the tooltip. To put it simply:
    A WAR's combo starts with a 70 TP ability, followed by the rest of the combo at 60 TP per ability, fracture at 80 TP. They can restore 400 TP every 120 seconds (2x Equilibrium at 60 second CD).
    A DRG's combo starts with a 70 TP ability (both full thrust and chaos thrust combo), but it also has heavy thrust at 70 TP and Phlebotomize at 90 TP. They can restore 500 TP every 120 seconds (the CD on Invigorate).

    Quote Originally Posted by Llus View Post
    Every mele class has a gap closer and moving out of an AoE is not hard to do. If you know the fight, you'll know when you need to use a gap closer and save it.
    But BLM has a gap closer to a friendly target.
    (0)
    Last edited by Nezerius; 02-03-2017 at 12:12 PM.

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