I guess that is an option but how much damage does it do? Honestly when I OT as DRK (MT is PLD) never really watch my health after the soar's AOE rings.
I guess that is an option but how much damage does it do? Honestly when I OT as DRK (MT is PLD) never really watch my health after the soar's AOE rings.


I'm not talking about the difficulty of Soar or the fact that it appears in the second phase. I'm just pointing out that as far as "rewarding players with high skill" goes, you can be as skilled as they come, but won't get the reward of a 1st Soar skip strictly because you're not in high enough gear.



Sophia had similar mechanics skip with the first tank buster being skippable if you got her hp to like 84%. If people couldn't skip past that it was a good indicator the party wouldn't kill her before her enrage. Zurvan's is a bit more interesting because it usually ends up being either
1. You don't skip and most of the party dies, you know the party is trash with the mechanics and that staying longer will probably be a waste of time
2. You do skip it and know the party will probably be able to kill him right around the time the second soar pops up if they keep their dps up
The problem is that there's so many people running this right now that you get a lot of players who can't do either. I think it will improve eventually, but for now it's pretty bad.


People complaining as if Soar was a difficult mechanic that no one has ever seen. If you've done Ravana Ex, Thordan Ex or Nidhogg Ex you shouldn't have many problems, they have very similar mechanics.
Last edited by AlphaSonic; 01-30-2017 at 05:08 AM.
On a 1 to 10 scale of required DPS to skip soar (1 being very low, 10 being very high), it's somewhere around 6. Having average players with one or two good ones is more than enough to skip it.
If you cannot skip it with 5 DPS, it means that at least one person isn't doing his/her job properly. It can be a DPS or two not knowing how to do a decent opener, the tank not playing agressively enough and overestimating the damage in P1, or (most importantly) a healer not DPSing in P1 even when a single regen can heal everything there's to heal in P1.
The soar skip is actually a very good way to make people realize where they are in terms of performances, and to teach healers how important doing DPS can be.
Not skipping soar can highlight some aspect that can be easily improved, driving the overall skill level of the community up.
So, instead of trying to blame everyone and be salty, take that opportunity to try and understand why you aren't skipping that mechanic which requires only a bit more DPS than the average to be skipped.
Trying to make an excuse like "we shouldn't skip soar because we'll still have to deal with it later in the fight" is a very poor way to avoid responsabilities and remain below average in terms of performances. Especially since Soar can be handled by assigning cardinal positions to only 6 members of the party (and even then, you'll still have 50% chances of getting an "easy mode Soar").
Also, regarding people using the 250 iLv as an argument, well, back in the days of Garuda, Titan and Ifrit, you were expected to farm them a bit before taking on the next one in order to get your weapon. Also, having the lastest two tiers of equipment was almost mandatory. So, please, don't be entitled and expect to be able to clear a duty in minimum iLv. Or gear yourself up, you have until june for that.
tl;dr: Zurvan is the perfect example of a midcore fight with a skip that acts as a DPS check just above the average level of player performances. So, drive yourself up instead of blaming the ones who actually want to perform a bit higher than usual. It's an Extreme fight, not unsync Sastasha. Especially you, healers who are just standing there in P1, reading your facebook feed until that phase if over.


Soar is just crappy because on the narrow pattern 2-3 people get screwed with having to guess where the boundaries are, and being a step too far means you're venn diagrammed or dead.
No defined indicators for an entire side yet a binary safe-or-good-as-dead dive mechanic is lousy. Soar should only hit half as hard or not apply the vulnerability if you're only touching the outside 1/5 of the dives
This was debated on Reddit recently, but most people got that wrong, saying there wasn't any upside with this strat. But in fact there is.
This isn't done so the healers don't take damage, as that achieve absolutly nothing since they have to AoE heal anyway. It happens most of the time, but it's just a side effect. The real goal is to give the "hard side" more room to move around during the "hard pattern". This way, if someone has to reposition quickly and end up putting the healers in their AoE, they will only take one hit. So, doing this trivialize the "hard pattern" and transforms the "hard side" into the easiest one.
The drawback is if the "easy side" screws up, resulting in the 2Tanks+1DPS taking 3 AoE in the face. But this should happen quite rarely as the positions for the "easy side" are... easy (duh). You just have to hug the AoE lines on the ground.
Of course, this is only doable with a standard comp', not with 5 DPS (which is why it's not really popular in the west).
Last edited by Fyce; 01-30-2017 at 12:32 PM.
My issue with Soar isnt so much that it can be skipped so early. The joke is when you see these sub 1k DPS players putting up PFs demanding Soar skips, instead of just working on improving their opener (all it takes to get a Soar skip, even with 4 DPS), or just dealing with the mechanic itself. It's yet again a reflection of the general playerbase that wants to be lazy and avoid actually learning and getting better.
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