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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lewtskie View Post
    1.0 won't exist for a very long time, if ever. There are several reasons as to why, like maybe one of them explicitly because of the ps3. You want higher res models? Take to SE about giving the XIV team some proper equipment. The Butts issues is also not a ps3 issue. It was an issue where very detailed 3d modeling is a god damned nightmare for a game where hundreds of models can be on screen performing individual movements.

    Emote overhaul is not an issue, entirely possible, those animations were just from the old models and whether were placeholders or actual decisions is undetermined. That said, it is extremely low priority, as is most things already in the game, as it would take sizeable development time to break down animations and spruce them up.

    Sliders goes right back to character model issues. They dont have the hardware to manage fully unique 3d models efficiently and to do so would require greater upgrades to what they have and possibly a new engine. This is sorta why really exaggerated facial animations you see in cutscenes look like something from gary's mod.

    These weren't even really ps3 limitations, these have been "Our equipment sucks, and the average playerbase aren't all playing on titans to compensate." Until they do get better equipment and improve the engine enough, none of these arepossible without putting a burden on anyone playing the game.

    SE's servers don't render character models, so them getting better equipment wouldn't solve this lol. It is an engline limitation, and a design choice, and maybe less of an engine limitation.
    (1)

  2. #2
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    SE's servers don't render character models, so them getting better equipment wouldn't solve this lol. It is an engline limitation, and a design choice, and maybe less of an engine limitation.
    Never said it was a server issue. The engine is the biggest problem, limitation or not, it's not a good engine. Hardware or software, the ARR team was only given so much and they've just about reached what they can do until they can improve what they have.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lewtskie View Post
    Never said it was a server issue. The engine is the biggest problem, limitation or not, it's not a good engine. Hardware or software, the ARR team was only given so much and they've just about reached what they can do until they can improve what they have.
    What is it with SE, then? They develop a whole new in-house engine expressly for XIV ARR and XV, which can support greater object density but otherwise has only a faintly higher frame-rate than the one they called cripplingly inefficient, and has considerably worse character and gear detail than said previous engine?
    (Note, for instance, that while that nefarious example of the massively resourced potted plant, with over 124 lines of shader code or whatnot, didn't actually bog 1.x (from what I can remember testing on the exact same one after Yoshida's presentation), while a more poorly detailed and now "butt-less" character running across your screen in Luminous will. So what was the real issue before that "forced" them to reduce character polygons and texture resolution?)

    If the engine they spent at least two years making is still that poor, do they even stand a chance of making a good one, ever?
    (0)

  4. #4
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Shurrikhan View Post
    If the engine they spent at least two years making is still that poor, do they even stand a chance of making a good one, ever?
    The Luminous was for XV primarily afair. Either the ARR team took the engine and jerry-rigged it for their purposes, or SE gave them use to a very scaled down version. Or of it was all something that had to be done to use the assets from Crystal.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lewtskie View Post
    The Luminous was for XV primarily afair. Either the ARR team took the engine and jerry-rigged it for their purposes, or SE gave them use to a very scaled down version. Or of it was all something that had to be done to use the assets from Crystal.
    Yoshida sure as hell sold it as HIS team's careful (re)work in the making, around 1.21 era...
    (0)