People wouldn't leave if everyone did mechanics correctly and didn't waste 30 minutes of people's time wiping to the same boss at the exact same point over and over IE scathatch.
People wouldn't leave if everyone did mechanics correctly and didn't waste 30 minutes of people's time wiping to the same boss at the exact same point over and over IE scathatch.
Not come across that really this week was mainly just loot reasons. Most groups I ran with just wiped on last boss or once on scathatch.
Well yes that would be better than what I suggested.When a feature or function are described by the dev team with them using words like "punish" and "penalty" and "ban", it usually means they couldn't come up with a fair system. So hey let's kick the user end experience in the nuts instead.
Notice how many areas of the game have this? How many times have we also seen the "unable to do X at this time because of Y" bullshit?
People should be able to drop groups without getting penalized.
People should be able run a replacement search WHILE INSIDE THE GODDAMN DUNGEON, and be able to add friends and FC mates at will.
Then it wouldn't be such a dumb, traumatizing experience when people drop, and we'd see less thread topics like this one.
This is one of the reasons I posted the thread. We had 6 people missing from the party who had dropped for X reason and then one of the other parties pulled scathach.While I understand the pain. "Alliance B is down a healer". But the tank from alliance A decides to pull instead of waiting. Then we die and everyone complains. But increasing the punishment wouldn't help or be remotely fair for those of us who have had to leave for real life issues. I've had people leave mid raid because their child started throwing up. The fact that they are going to have to wait 30 mins because of that already irks me.
Last edited by Masekase_Hurricane; 01-31-2017 at 09:56 AM.
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