Quote Originally Posted by Blubbers View Post
I think that a teams strength should be determined by its highest member, not the average, and they should reward points on your personal rating vs. the other teams highest guy.
That's an interesting suggestion that I hadn't considered. I think it might even be better than my own original suggestion in some regards since with mine you could still prevent other teams from getting many points for farming you by keeping your team average low. Although I think I might have already identified a possible exploit; couldn't people theoretically organize it such that they "use" a high ranking character to boost other characters on the opposite team? e.g. instead of needing an opponent of 4 high ranking players (and thus a high ranking team average) to get big gains, you only need one person who has a high ranking. You could theoretically then level up a team and split that team up and level up against each of the 4 members one at a time.

So like, rank up a team to 1000/1000/1000/1000. Then you could split your 4 1000's into 4 teams (with 1 1000 ranking and the rest random unranked) and go through all 4 of them to 'power level' a team up.

But I suppose that would still be better than our current system since another team could step in and steal/intercept their points a lot better than in the current system.