Same way no one apparently noticed the landmass hovering above Dravania, the weird pillars of floating rock above Abalthia's Spine, or the ancient Allagan research facility surrounded by yellow-green clouds.


Same way no one apparently noticed the landmass hovering above Dravania, the weird pillars of floating rock above Abalthia's Spine, or the ancient Allagan research facility surrounded by yellow-green clouds.
I'm pretty sure no one is willing to migrate from Ul'dah all the way to the Sea of Clouds to live in a cursed floating city where until just now there were voidsent living.Just another wasted zone. So so many wasted zones in this game.
I made a post back in arr I think asking to make zones open after completion. Adding NMs or gathering spots. It's there, it's already designed, what's stopping them from making them open world zones or using them for something different later on? Such a dang waste.
This is prime real estate, you think people like the members of the syndicate aren't going to cash in on something like this? They can literally grab it freely and sell off the buildings and plots. Or someone isn't going to jump at the chance to create a whole new city they can be the leader of?
Also how are there enough air travel that sky pirates became a thing and no one noticed a giant, complete, flying city before now? Seriously?
The entire presence of the Five Races in the Sea of Clouds has been a small Roegadyn clan, an Ishgardian camp where people from the house no one likes get sent to when their careers are dead, and flighty sky pirates. It's not hard to imagine no one's actually bothered to go out far enough to find Dun Scaith, or that most laypeople would not want to go there even if we've made it 'safe'.



Cause no one ever migrated to hostile, far away lands with hopes of a better future? There are no refugees, everyone has jobs and stability, life in Eorzea is perfect as is.
Even taking rl factors outside of things, this is the exact opposite of what Eorzean lore tells us. Migration and taming of hostile lands is very much part of Eorzean history.



Yes, the poor refugees will TOTALLY have access to Airships, know about a pre-built city of Mhach that almost noone else knows about AND be able to beat back all the Voidsent there. Including being able to defeat Deathgaze before even getting there on there somehow gotten airships and then beat Diabolos and Ferdiad when they suddenly show up.Cause no one ever migrated to hostile, far away lands with hopes of a better future? There are no refugees, everyone has jobs and stability, life in Eorzea is perfect as is.
Even taking rl factors outside of things, this is the exact opposite of what Eorzean lore tells us. Migration and taming of hostile lands is very much part of Eorzean history.
If ANYONE was going to actually take over that place to live in it before we got there it would have been the Garleans, if they even knew about it.
But Dun Scaith is not reasonable in even that context, for a myriad of reasons.
1) It would be incredibly expensive. Camp Cloudtop is expensive and as a military installation is already cutting costs on things such as food. Dun Scaith has no apparent military use and the people going there "for a better life" wouldn't much appreciate paying all this money and still eating hard tack.
2) Movement is not free or safe. Getting from Ul'dah or Limsa or Gridania to the Sea of Clouds would be expensive in itself. Why would a refugee who's already barely scraping by squander all that money to go someplace that doesn't even have any opportunities or infrastructure? Especially considering they are likely to die along the way as they can't just aetheryte port to Camp Cloudtop.
3) There is no reason for the Syndicate to invest in it. They would need to actually get a return on that investment. Refugees are poor so that's not likely to happen. And the rich don't need to move there because they already have their very nice Costa del Sols and mansions and such.
4) People are superstitious. Eorzea has actual real life demons who will kill you so in this case rightfully so. People are not gonna put themselves through so much financial and physical trouble to hang out in a demon's den unless they are of the reckless sort (ie your average adventurer).
5) Most people don't know the significance of Dun Scaith. Given the large stratification of knowledge of Eorzea's past, let alone the significance of Mhach, let alone the existence of Dun Scaith which isn't even common knowledge, people aren't going to see any need to preserve the place, especially given the cost and danger. Much easier to let nature handle it's course in some rock a thousand miles away since it's not gonna affect them any.





If anything, I can see the location of both Mhach and Dun Scaithe be kept a secret on the behest of Cait Sith. Or the location sold to the highest bidders like Rowena, Sharlayan scholars and maybe even the Thaumaturge or Conjurer's guild.
Also, despite killing the Voidsent, there still might be a possibility that Voidal rifts are present.


Does anyone want a residential district in Dun Scaith?



I doubt we'll ever get areas for use that are part of earlier content, simply because in an MMO, there are always people who have not yet reached that part of the story.
If I'm a new player and join a FC at, let's say, lvl 28 and then teleport to the FC mansion...located in Dun Scaith, that will make no sense whatsoever because in my storyline, that place is still a void-infested place I don't even know about yet.
Yada yada story getting in the way of gameplay - whatever! There are limits to how much logic you can break.
I recently asked why we can't have Ishgard rebuilt, the war has been over long enough and we see NPCs doing repair work all the time (and Idyllshire has grown crazily in the same amount of time!),
and yet when I run towards the city gate, it's all still completely in scambles and freshly-injured knights drag themselves up the slope. Why? Because it would break the immersion if someone entered Ishgard who has not yet hit 3.3 and everything was all nice and dandy.
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