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  1. #10
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by AreeyaJaidee View Post
    You do realize this is what Player Polls are for right?

    People already voted on this.

    No one wants to see uniqueness go away but then again no one wants a Shades of Grey free-for-all either. There are other ways to make the game unique and keep diversity than keeping the Physical Level and points.

    We could still get stat points when ranking up but make the default stats for that class locked in. That way the job has its original specifications met and we can build on top of those to customize it to our liking.

    If you think about it. This makes sense because you rarely need a drastic stat change when using a class for other than its original purpose.

    Why would you put a lot of Accuracy on a WHM?

    Why would you redistribute your NIN Eva to Int? In order to nuke better on it?

    Why would you put your PLD Def/Vit more into Str? You going to be a DD?

    LOL. I know I made some silly scenarios BUT my point is there is always a solution other than lighting torches and mobbing SE because they want to take a useless aspect out of the game. Their main point was PHYSICAL level is useless and has to go. As far as stat allotments go, there are a million ways to skin a cat... Who knows maybe even PHYSICAL lvl would be worth keeping if it served some other purpose.
    First of all, there are no PLD WHM and NIN in this game yet. Those posts were off topic.

    Secondly, Have you ever decided that once you reached Physical level 50, R50 in a different class, and decided "Hey, I want to level one of my R1 Jobs" Without physical level, that R1 Job will be just as weak as if you had just started the game from scratch. I for one liked being able to switch from R50 Gladiator to R1 Marauder and be able to kill slightly stronger enemies and faster because of my 'Been there, Done that' Strength. I Ranked up Thm just fine as well with my extreme STR and VIT. I can even take hits thanks to that. I still had 100 Mind to work with, with a bit of Piety.

    Take the time to consider the downsides to physical level removal.

    Quote Originally Posted by BruceyBruceyBangBang View Post
    A hard cap is something different than what FFXIV has. It's attribute system has soft caps, not hard. Even when you hit 174 points, your stats can go over with gear and will do damn near to nothing for you. Even past 110 you start to get diminishing results. This is what a soft cap is. You can go past this point and your returns will make little difference between 110/115-174. Hard caps mean you CANNOT cross that stat enhancement. When you can, in FFXIV.

    If you actually read the letters from the producer, forum posts, and recent interviews you'll know that the whole allotment system, modifiers, and skill effects will be simplified.

    The problem right now is the modifiers are too complex and imbalanced and need that simplification...badly. I knew this was coming since beta when I saw how large the stat pool was. I'm just glad they will be doing something about it so we can actually start to make better sense of how to utilize different builds. People are mostly just maxing VIT of MND with little emphasis on anything else. It's boring.
    You are correct sir. I have my Base Vit set up so that my choice of gear will not take me past 174 Vit.
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    Last edited by Reika; 03-18-2011 at 10:24 AM.