
Originally Posted by
Kosmos992k
So, you're saying that it's OK to deny new players the chance to play the game as you or other veteran players did, deny the opportunity to learn the fights and dungeons as the veteran players did? If you're suggesting that for new players everything should be unsync'd because no veterans will run them sync'd, then I have to ask why bother running them at all? There is no joy or fun in being pulled through an unsync'd run of anything, nor do you learn anything about your job/class, mechanics or even the lore. How can that be better for new players? Seriously, why even bother running it at all?
If you take that to it's logical extension, why even make players play any content more than 12 months old, since all veterans overgear and unsync it anyway? In fact if you go that far, would it not be better to halt gear and level progression completely and just deliver new content? There is no need for gear progression really. Since no one runs older content anyway, the new gear is only relevant in the new content. The only relevant content (according to many in this 'community') is end-game. Logically speaking then old gear is as dead as old content in that situation. That focus on gear progression renders any older content and gear redundant in record time.
When I joined FFXIV during the phase 3 beta, one of the features I was interested in was level sync because it offered a way in which older content could remain challenging and relevant regardless of level or gear. Now though the deficiencies of that system are clear, and it's even been made optional on so much content. The game has dozens of dungeons and yet how many of them are still considered relevant or challenging? Half of them or less? Probably less. Primals too, it often seems that within the space of time for a single patch, older primals are only considered even partially relevant in EX mode - which was originally an optional mode, much like savage was optional.
I actually find it pretty pathetic that we as a player community are so hostile to the concept of running content as intended, or helping new players experience the game as intended. This is one particular area where the rapid gear progression has laid waste to the game's own content. To the point where many players resent being incentivized to run it for Relic upgrades, and consequently actively dislike older content, and will not run it sync'd. Ironically being able to overgear and unsync early content allowing speed runs over and over has probably done more to damage content and to burn out players than anything else. But, heaven forbid that relics should take time to acquire and upgrade. Of course that too is a victim of progression since the relic upgrade path seems to be designed to allow dedicated players to keep pace with other forms of gearing - at the expense of the content - via speed runs and grinding.
I think that this kind of 'forcing' older content, but allowing it to be facerolled quickly, is really quite unhelpful in the end.
But, without massive changes to progression and level sync, I don't see how any of it can be helped. Of course, if progression and level sync were changed in the ways I imagine, to slow progression and make level sync bite, The backlash from many players would be instant and vitriolic. In many ways it seems that those players have 'won' the day and the game's future is therefore fixed, and ultimately (I think) self defeating.