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  1. #1
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    Mar 2011
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    Quote Originally Posted by Alhanelem View Post
    I love how everyone thought that was just a painting or artist's rendering lol
    Do you really blame us for thinking it was too good to be true?
    (6)

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by JackDaniels View Post
    Do you really blame us for thinking it was too good to be true?
    Funny enough, the preview fight (The boat fight with the Aurelias) was stated to be real time rendering which people didn't believe it was either then the game released and we seen the cutscenes that were indeed rendered in real time (which was the whole purpose of the Crystal Tools engine lol.)
    (9)

  3. #3
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    Oct 2011
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    453
    Quote Originally Posted by Jennestia View Post
    Funny enough, the preview fight (The boat fight with the Aurelias) was stated to be real time rendering which people didn't believe it was either then the game released and we seen the cutscenes that were indeed rendered in real time (which was the whole purpose of the Crystal Tools engine lol.)
    There's a marked difference between the boat cutscene and the combat therein compared with the actual boat ride and the actual game's combat and spell effects.
    (1)

  4. #4
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    Mar 2011
    Location
    Uldah
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    994
    Quote Originally Posted by JackDaniels View Post
    Do you really blame us for thinking it was too good to be true?
    yes actually, look at the chocobo, see how polygonal his wing is? you can almost see the lighting filter phasing on the wing too.
    if you look at the effects youll see clipping in the ground, the mages magic orb is a good example in this pic. these are both things that wouldnt be so apparent in a rendering.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #5
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    Mar 2011
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    Ul'dah
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    1,847
    Quote Originally Posted by Starlord View Post
    I'm sorry

    But those Graphics are awesome and the same, It just has has a "Darker tone" as The 7th Umbra Era is lead into the "Darkness"
    Agreed! I personally like the new dark undertone, as it tells me the game is probably going to become more mature.

    Quote Originally Posted by Shipp View Post
    God, any change always sends the regular crowd into the, "NO, it's becoming WoW!!!!" panic mode. It looks nothing like WoW. It looks nothing like Tera. By the way, Tu'lia was so realistic, along with Lumoria, right? Oh, and how about Promyvions? Those were realistic too! No, actually, they weren't. Big floating islands in the sky is not realistic, yet FFXI had them. Huge crystals sparkling and floating are not realistic, yet both XI and XIV have had them, along with a ton of other FF games. A zone that looked like the artist was tripping on acid while watching the Frieza saga of DBZ was not realistic, yet it was in XI.
    You can have flying islands, an unlimited abyss, and all that sort and still make it realistic - which is something the FF series is known for. Mithras/Miqo'tes for instance actually do look like they'd be what such concepts would look like if they were in the real world, even if there is no such thing as a catgirl in the world. Everything in FFXI does in fact look realistic, even if the concepts themselves aren't realistic, which is what makes it realism to begin with.

    Quote Originally Posted by nibelunc View Post
    It looks dark.. A bit too dark.. That may change the entire game feeling.
    But I want to see more before I can definitly say that.
    I hope it does change the game's feeling... we need more darker MMORPGs.
    (3)