weird, the other day I received an in-game message saying "you've been afk for 1min, 1 more and you'll get kicked" (not THOSE excact words of course but that was the idea) and I was'nt doing anything cause....we were waiting for the game to start xD
weird, the other day I received an in-game message saying "you've been afk for 1min, 1 more and you'll get kicked" (not THOSE excact words of course but that was the idea) and I was'nt doing anything cause....we were waiting for the game to start xD
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
I respectfully disagree with giving 0 marks for losing.
I am a PvP beginner and am trying my best. But my best does not amount to much and I have a 30% win rate.
I keep playing because I know I am rewarded something: 250 marks and perhaps a slight increase in skill.
If SE does drop the rewards for losing in PvP, the following will happen:
1. backlash from casual players/Glamour chasers versus applause from a handful of dedicated PvP players
2. lots of people simply do not bother with PvP anymore since it is 10 minutes of effort for nothing
3. People will quickly give up when they are losing. Why bother going for 5 more minutes when you can AFK and achieve the same results





0 Mark for losing would assuradly kill PvP, so I don't think that's a good idea at all.
There are three teams, 2/3 the players will always get 0. Also certain GC have a higher win rate, its like horde vs alliance in WoW lol - so if this happens then the winning GC will be flooded even more, already taking the now less popular content into a worse scenario. The queues will be god awful and there will be a lot of raging going on, like LoL level toxic rage.
So please no, never ever do that.
Like in the other thread I thought perhaps they should reward you based on participation like FATEs (bronze, silver, gold, platinum etc etc), except ranking is a little bit more considerate of specific activities (not which team gets the most aggro). So if you do nothing (0 in all stats), 0. If you contributed very little (like 10% of the average team's contribution), fraction of the original reward, normal is normal (if you contribute, even if you're bad but trying - this should be easily attainable), and if you're amazing you get even slightly more.
Last edited by Shougun; 01-24-2017 at 04:20 AM.



You will get kicked for just straight-up afking, if I recall. When people are using the term in regards to PvP, they mean the player is actively moving or using actions in order to avoid the auto-kick, but are not contributing to the match otherwise (NINs staying in Hide and meandering around, healers running in circles and jumping at base, etc). This was fairly common in Frontlines during the original Animus weapon step, but tbh I don't see it much these days, I guess because it's just not efficient or fun.
They actually try to promote pvp and we win more marks than before.
Win 0 when u lose would kill pvp.
Pvp is good as is it , winner and loser win something.
Personnaly, i not saw afk people sitting when i do frontline or the feast 8x8.
I personally haven't seen any AFKers in Frontlines in a while or in 8x8
Well they could add.... do 100 PVP front lines and 300 PVP feast.
feast. You must do one of the following to get credit. deal 20k dmg, heal 20k HP on other players. Or ratio to that effect.
Similar on Frontlines, but lower it to 5k because sometime as a healer I just hold the base. if there is 2 healers. I can solo cover the base forever against 2 foes. which is normally enough time for a party member to come help or 5... and then they die.
Well, people want those exclusives gears, sadly only due PVP! <,<
But people hate/dislike PVP so much! >_>
Me also!



This is true, as a pld I can pretty easily hold the base against a group for a while, after using a macro to call out the attack, but depending on the number of enemies and the frequency, I might not break a high number despite being active in other ways. (Breaking ice, buffing passing alliance members, etc.)


this patch seems to have affected the quality of pvp matches in an extremely negative way to me.
Used to be able to win fairly consistently or at least feel like winning was within grasp and now it feels i'm lucky to get 1 win a day
just the groups i get paired with just sort of mill around not actually doing anything spread out all over the map, running away at the first sign of other colors
It's very frustrating to constantly go into pvp and within the first couple minutes realize there is zero chance
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