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  1. #11
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Content they add won't really change much. It is their gearing model that is the problem. Even if you add super hard dungeons, players that don't do hard content will still get comparable raid quality gear if they wait long enough.

    If you have other jobs to play on the same character, the model works decently for you since you can gear something else during the catch-up patch while getting the upgrade items for your main.

    If you are a raider and only play a single job you are pretty much done or close to it when the catch up patch comes up since all the gear is useless unless there are new BiS items thrown in somewhere.
    (2)

  2. #12
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    Quote Originally Posted by Palourde View Post
    - Crafting should be necessary
    No, no, and no thank you. I craft because I may want some furniture or something that I don't want to pay MB prices for. Also Grand Company turn ins are a good place for seals and Free Company points. Other than that, it should stay 100% optional.
    (7)

  3. #13
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Vaer View Post
    Content they add won't really change much. It is their gearing model that is the problem. Even if you add super hard dungeons, players that don't do hard content will still get comparable raid quality gear if they wait long enough.
    And that is one of the main reasons why the skill of the most part of the players doesnt improve- they just dont need to chase any hard content
    (5)

  4. #14
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Clethoria View Post
    No, no, and no thank you. I craft because I may want some furniture or something that I don't want to pay MB prices for. Also Grand Company turn ins are a good place for seals and Free Company points. Other than that, it should stay 100% optional.
    That afterthought mentality is honestly not good, the current feel of crafters this patch feels rather neglected. Free Company Workshops were supposedly suppose to give crafters a more active role in the FC, that turned into a handful of recipes and a rarely used concept.

    Build airship parts? For what purpose, the attribute are guesswork and getting the best parts doesn't really seem to be worth the effort. There should be some level of usefulness to to all crafters and the DOW/DOM since the current meta of it in a way is a trickle down concept.

    Expansion starts and the gods are Alchemist/Culinary making the food/medication to help with that first push from Savage content. To an extent they remain relevant for each Savage addition but after that they become useless. The ones making gear, are semi useful but the gear is quickly outclassed so there contribution as a whole is mainly to returning players who have gil to spend and want to catchup fast.

    Specialization Recipes I'd say were a failure because it just created a wait time for others to use those recipes, so it was just a bandaid to feel special for X patch and now in 3.5 everyone is the same lol.

    Now here's the thing, I can accept crafters not being useful as a whole when it comes to the MSQ/Savage/Extreme content HOWEVER, why not make them useful with Eureka or the next Deep Dungeon? Would it be so bad to experiment with the idea that these two type of content could lean more on crafting reliance? Maybe give all the crafting classes the ability to make things which are only useful in Deep Dungeon but see because it's only useful in one type of content to offer assistance, it doesn't effect all the other PVE content. Same with Eureka, heck crafting classes making trap that are use in Eureka to weaken targets or capture certain creatures to use in other areas or sold. There are ways Crafting can be made useful but the only way they can do that is by experimenting and I would love it if they provided some worth to them in the two mentioned content, Deep Dungeon and Eureka because then they could experiment and see what works and what doesn't work.
    (1)

  5. #15
    Player
    KusoWat's Avatar
    Join Date
    Jan 2017
    Posts
    282
    Character
    K'uso Watashi
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Rennies View Post
    Like any healer items with Det as the primary stat and no Crit, or anything with Parry...
    I agree, but it goes even beyond that. We get "catch-up" patches which give low or equal ilvl gear to what people have already been farming for months. It's pretty bad when you take a look at some of the new gear and say "huh...even my alt jobs have something better."
    (6)

  6. #16
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    I agree with OP.

    Hmm I hope they put some horizontal stuff in with SB.
    (6)

  7. #17
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    You say farming is pointless. I say "Good." Who would ever want to run the same dungeons/raids over and over and over again? Not me anyway, so if I can skip doing that without really missing anything then that is a very good thing.
    (0)

  8. #18
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vaer View Post
    players that don't do hard content will still get comparable raid quality gear if they wait long enough.
    So, please explain why that is a problem and how it directly affects your play in any way.

    Quote Originally Posted by MistakeNot View Post
    You say farming is pointless. I say "Good." Who would ever want to run the same dungeons/raids over and over and over again? Not me anyway, so if I can skip doing that without really missing anything then that is a very good thing.
    Having posted here for more than 3 years now, and played for the same time in FFXIV, I have to agree.

    I also want to point out that the players most vocal about being bored with the game, or complaining of a lack of content are the very players who spend days or weeks grinding the same content over an over. It's no wonder they get bored.
    (2)

  9. #19
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Another thread about gear progression. Honestly none of it matters. It's a game. You play it to have fun. If you aren't having fun, don't play. There is literally nothing else that needs to be said.
    (5)

  10. #20
    Player
    Ralts's Avatar
    Join Date
    Dec 2014
    Posts
    185
    Character
    Tietra Elm
    World
    Phoenix
    Main Class
    Astrologian Lv 81
    Quote Originally Posted by Garotte14 View Post
    Another thread about gear progression. Honestly none of it matters. It's a game. You play it to have fun. If you aren't having fun, don't play. There is literally nothing else that needs to be said.
    And here comes the first weak-as to defend the boring gear progession we have right now
    (6)

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