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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reynhart View Post
    Fair enough, the dev team said that.
    If I want to nitpick a little, I'd say that the burden is not the same when you design three new jobs while releasing an additionnal job than when you just do three new jobs.

    But, hey, we'll see in February.
    You have to also consider they still haven't figured out how to balance those jobs. Astro went from borderline worthless (3.0), to underplayed (3.1 onward) to competing with Warrior for OP status (3.4). It took them three patch cycles to finally get Machinist settled. None of this factors how the other jobs are influenced. White Mage basically has no purpose and the continual buffs to Machinist forced attention onto Bard, wherein both pushed Black Mage and Summoner out. Meanwhile, Dark Knight has been kicking Paladin since 3.0 and Monk struggles to find a place in the meta. I'd rather they focus on adjusting the current jobs instead of adding new jobs to further complicate things.
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  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    You have to also consider they still haven't figured out how to balance those jobs.
    That's totally different topic
    Can they add three new jobs ? I'm fairly confident they can.
    Should they add three new jobs ? Well...for DPS, I think they were able to maintain pretty much any setup equally viable, since you always have a lot of DPS in a party. For tanks and healers, as long as we have more jobs that available spots in a party,some of them will always be kicked away.
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