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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,646
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    How about this for a suggestion. The content once it's hit the point where there is no longer a lockout should start to drop the actual gear along with the currency. So rather than 4 piece of currency it would be that plus 2 pieces of random gear that would drop based on the currency that drops there. This incentive would at least make the fight of need between the currency lessen a bit since now there would be the chance to just get the gear outright from those instances to stop people from feeling discouraged about the way loot drops. Or if anything just make it drop 4 random pieces of gear with the currency and call it a day lol.

    Or, they could just add a guaranteed drop of a usable item that gives you a random piece of currency based on X content along with the 4 guaranteed drops. So while there would of course still be that RNG as to getting the currency you want, at least all 8 players would always be guaranteed to get a piece of currency.
    (0)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Airget View Post
    How about this for a suggestion. The content once it's hit the point where there is no longer a lockout should start to drop the actual gear along with the currency. So rather than 4 piece of currency it would be that plus 2 pieces of random gear that would drop based on the currency that drops there. This incentive would at least make the fight of need between the currency lessen a bit since now there would be the chance to just get the gear outright from those instances to stop people from feeling discouraged about the way loot drops. Or if anything just make it drop 4 random pieces of gear with the currency and call it a day lol.

    Or, they could just add a guaranteed drop of a usable item that gives you a random piece of currency based on X content along with the 4 guaranteed drops. So while there would of course still be that RNG as to getting the currency you want, at least all 8 players would always be guaranteed to get a piece of currency.
    When it comes to loot systems in FFXIV the best one in place is the Primal system. It's almost the perfect system for 3 reasons.

    1:- There's no lockouts at all. If you so chose to do so you could have cleared zurvan ex yesterday and farmed the hell out it and quite possibly got EVERY weapon and the bird by now. what are we 36 hours into the patch give or take.. no lock outs at all and yet it works. so why does all other content need these lockouts?

    2:- It has working RNG which can be hugely satisfying. just opened the loot chest and there's a nice shiny new gun for your machinist. it feels great when you win that roll. and makes things a lot more interesting than just loltomes.

    3:- It guarantees progression. Even if the RNG in number 2 never ever drops a weapon for your jobs it doesn't matter because you also get totems. 10 of those totems and you get your weapon guaranteed. so you still win. it's impossible to lose or not progress if you clear the content.

    The only thing that stops the primal system being perfect is that those totems in number 3 take up inventory space. it would be so much better if they separated in the key items tab for example or even currency tabs...

    You could easily implement a similar system in Alex without to many changes.
    you could keep the rng drops from various wings turns or whatever you call em. but also add another item. lets say for example "alexandrain screw" guaranteed to get one every time you clear the fight.

    all you then need is a trade in system that would for example let you trade in 10 screws for a bolt, or 10 screws for a shaft spring or crank. and once you've got your 4 shafts you can still get your body piece. even if you had to clear the content 40 times to get 40 of the screws progression would be guaranteed. (on one hand 40 sounds a lot. but on the other some weeks ive prolly done it that many just to get my weekly)

    it'd also work in 24 man raids. ive done dun scaith 3 times since the patch and seen 90% of the loot hit the floor. because everyone holds there 1 roll for the same pieces.
    and it gets to the point where people are running it 15-20 times a week to try and get that 1 item and making no progress at all.

    add another totem item guaranteed for the clear. trade in x number of them for a piece of your choosing. bam again guaranteed progression. even in the extreme worst cases of RNG.

    going forward to 4.0 I really hope they do something like this. because 2.0 was much the same. how many times did I run t12 coil for a pair of bard pants I honestly can't tell you.

    They have a really great loot system in XIV and it works well. they just need to implement it across all content
    (1)
    Last edited by Dzian; 01-19-2017 at 02:49 AM.