I don't view it as a bad design choice, it's just a choice that isn't going to universally appeal to everyone. If it isn't obvious by now, FFXIV is centered around the storytelling. Much more than any other MMO. This causes the game to appeal much more to those that want that. Having some classes/dungeons/raids restricted until your character learns about them makes sense when the idea is to maintain the integrity of the story.


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