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  1. #1
    Player
    kazeandi's Avatar
    Join Date
    Aug 2015
    Posts
    133
    Character
    Malice Do'urden
    World
    Tonberry
    Main Class
    Summoner Lv 60
    It's a bit of an intrinsic problem with the game mechanics as such vs players coming from other games where a healer heals, a tank tanks and DDs do damage.
    I feel comfortable with dealing damage as WHM, but others might not and personally, I don't care either way. When I'm the tank and the healer just heals, fine with me. It's not like my Pally would contribute enormous DPS either and I'm busy enough already to even notice.
    (0)

  2. #2
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by kazeandi View Post
    It's a bit of an intrinsic problem with the game mechanics as such vs players coming from other games where a healer heals, a tank tanks and DDs do damage.
    This 1000 times over.

    To add to what was already said it also does not help that the dungeons you do while leveling are with players at max ilvl while you're in all grays. The end result is that your heals feel extremely weak and you're pushed towards the classical healer only role.
    My experience has been that people really do not expect you to stance dance during your leveling phases. But as soon as you hit 60 it's another matter and I can understand that some struggle with the somewhat sudden change

    I personally feel that a healer should not have to dps unless there's a dps check that needs to be met. Your job is to keep people alive, if you can't do that you're a bad healer, if you can you're an average healer and if you can also dps you're a good healer. That's all there is to it
    (2)

  3. #3
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by EaMett View Post
    I personally feel that a healer should not have to dps unless there's a dps check that needs to be met. Your job is to keep people alive, if you can't do that you're a bad healer, if you can you're an average healer and if you can also dps you're a good healer.
    The issue with this kind of a standard is that it requires so much less from healers than any other role. If "keeping people alive" only requires 20% activity (or less!), and you say that's an "average" healer, it just doesn't make any sense. For an "average" DD, they're active much closer to 100% of the time, use all of their abilties and do average DPS. Why should the standard expectation be so much lower for a healer?

    I think minimum expectation for any role should be trying to be as active as possible in a meaningful way that contributes to the group's goal. For a DD it means following your rotation and taking advantage from all your CDD and OCD slots to boost your DPS as much as possible, for a tank it means establishing and holding the enmity and then contributing to the DPS as much as possible while reducing the damage with cooldowns, and for a healer it means covering the healing requirement and then contributing to the DPS as much as possible. There are individual differences between players in how well they're able to meet this goal, which is ok, but it's not ok for anyone to refuse to try.
    (9)

  4. #4
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Taika View Post
    ... and for a healer it means covering the healing requirement and then contributing to the DPS as much as possible. There are individual differences between players in how well they're able to meet this goal, which is ok, but it's not ok for anyone to refuse to try.
    Don't get me wrong. I whole heartedly agree that doing anything is better than sitting around doing nothing. And as a team based game it should be everyone's duty to try and participate as best they can.

    I think the sticking point with this "double standard" is mostly that healing is in and of itself quite different. You can't really compare stance dancing to just adding some damage rotations. Also people have a number of circumstances.

    I myself am a new player, I will admit to knowing nearly nothing about the tank classes, they're damage mitigation, cooldowns etc... I find it at times really hard to make a good estimate of how many GCDs I will have in Cleric.
    Sometimes your tank seems crazy solid and then just melts infront of your eyes. Also people make mistakes and one aoe in a 80-90% HP group can make things shift real quick. And although we're pre-expansion and almost everyone's gear is maxed out which means things are usually pretty stable, I can definitely understand that some might not enjoy stance dancing for these reasons.

    Sure it sucks when your members aren't doing their max but so long as you clear in acceptable time then we should let everyone enjoy their game.

    We're also mostly in a farming phase and people should imo be allowed to take things down a notch. If you want to help an fc member or novice via chat during your dungeon, by all means do it even if your dps takes a hit. If you want to test a new rotation, or just spam ice while netflix binging, be my guest. Just make sure things are running smoothly and at a good enough pace.

    I had this rule while leveling where my first discovery runs in dungeons would be heal only so that I could get a feel for the packs, the damage, the boss mechanics and just enjoy the environment. Several times people have asked me to dps. They did so very nicely and in circumstances where I could definitely afford to, so I was more than ok and obliged. The thing is, between that and the fact that the current gear allows a lot of boss mechanics to be skipped in exchange for heavier healing. I'm now still only discovering some mechanics I had no clue existed (after like 10 runs). Things I would have picked up if I were left alone to enjoy things at my own pace. It's kind of sad really.

    I think my bottom line is. Should we encourage healers to DPS? Yes absolutely. Should we call them out if they don't? Not unless it's required or you know them and their circumstances.
    (1)
    Last edited by EaMett; 01-18-2017 at 04:11 AM.

  5. #5
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Taika View Post
    The issue with this kind of a standard is that it requires so much less from healers than any other role. If "keeping people alive" only requires 20% activity (or less!), and you say that's an "average" healer, it just doesn't make any sense. For an "average" DD, they're active much closer to 100% of the time, use all of their abilties and do average DPS. Why should the standard expectation be so much lower for a healer?

    I think minimum expectation for any role should be trying to be as active as possible in a meaningful way that contributes to the group's goal. For a DD it means following your rotation and taking advantage from all your CDD and OCD slots to boost your DPS as much as possible, for a tank it means establishing and holding the enmity and then contributing to the DPS as much as possible while reducing the damage with cooldowns, and for a healer it means covering the healing requirement and then contributing to the DPS as much as possible. There are individual differences between players in how well they're able to meet this goal, which is ok, but it's not ok for anyone to refuse to try.
    Even I can acknowledge that in the current state of the game, there's no reason not to be able to contribute DPS as a healer. Tons of our heals are instant-cast, or powerful spammable HoTs, or if things get really bad we have totally bonkers throughput cooldowns to pull people out of the danger zone...there is no conceivable way that one healer in faceroll 4-man content or two healers in even challenging 8-man content would be able to just "keep everyone topped off" and maintain even 50% activity throughout a fight. I think it's okay for people to speak out and say they don't like the healer DPS meta (I don't), but it's not okay to just not do it because "I shouldn't have to".
    (3)