Results 1 to 5 of 5
  1. #1
    Player
    Blacktestament7's Avatar
    Join Date
    Sep 2015
    Posts
    69
    Character
    Astrea Blackthorne
    World
    Siren
    Main Class
    Monk Lv 70

    Beast Tribe allowances

    Can we please have the dumb limitation removed from beast tribe. I mean they are already daily missions, why are you locked to 12 when it's 21 missions just if you do them for tokens. Just feels like a pointless limitation already placed on quests that have limitations.
    (0)

  2. #2
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Probably because of the current design of the 2.0 Beast Tribes. They did a great job revamping how beast tribe rep was built and quests were managed with the 3.0 tribes, but 2.0 was a different...horrible beast when it launched. In order to get rid of the quest allowances, they'd have to redesign all the 2.0 tribes to have a single quest giver instead of the myriad it is now, and homogonize the rewards based on level etc.
    OR
    They could drop the allowances altogether, and simply not care how fast people grinded old dead beast tribe reps, or worry about gating us on how quickly we accumulate Unidentified items for the anima steps. The limit has caused people to make meaningful choices between raising new beast tribe reps, farming 2.0 tribes for anima items, or getting glass fibers for profit. No limit could potentially allow a person to gain 500k+ exp from Vanu + Vath, fibers + DoH xp on Moogles/Ixali, and still allow 4 Un-IDs per day from the other 2.0s, in addition to ~1M exp if they have a sub 50 doing the currently available....36?...daily options from 2.0 tribes. SE likes to gate things, and they'd have to stop caring about all of that, or overhaul the tribes.
    If they did remove the limitation, they'd just re-instate it (or something equivalent) the next time a tribe releases, or they want to add meaning level 70 content to 2.0 NPCs (terrible idea but they want people in old zones to look good to newbs).
    Likely they'll keep the allowances at 12 (used to be 6) and maybe bump it to 15 with 4.0, as that's enough to keep their gates, not re-design anything, and allow for very generous reputation catch-up cycles for any new players.
    (1)

  3. #3
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Maybe change it to something like the system used for Levequests: A limited allowance per day, but any unused allowance accumulates up to some maximum.
    This would still limit how fast one can get through all the Beast Tribe quests, while not penalizing people who are not doing them every single day.
    (1)

  4. #4
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    I would not mind if it was bumped to 15 allowances per day with 4.0 assuming there will be new tribe quests.
    (0)

  5. #5
    Player
    warpedperception's Avatar
    Join Date
    Dec 2016
    Posts
    5
    Character
    Masha Shewhoisme
    World
    Coeurl
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by MistakeNot View Post
    Maybe change it to something like the system used for Levequests: A limited allowance per day, but any unused allowance accumulates up to some maximum.
    This would still limit how fast one can get through all the Beast Tribe quests, while not penalizing people who are not doing them every single day.
    This, a thousand times this.
    (1)