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  1. #121
    Player
    Millen1's Avatar
    Join Date
    Aug 2013
    Location
    Gradania
    Posts
    228
    Character
    Xiao Ming
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    I am ok with Jump potions. I have seen too many new players join during 3.0 and burn out mid 2.xx trying to get to the current content they want to play. For those that say unfair or P2W, I don't see it that way. It gives them a chance to get close to content I am in. What is my time invested in FFXIV since 2.0 beta? 581 days and 15 hours. I log out every day and I don't afk. Looking at my dungeon log of over 5000 dungeon, I estimate I have spent over 104 days in dungeons. I have binders with every patch note released since 2.0 with my hand written notes in the side columns or pages of notes added in to certain sections, crafting, gathering, raid. A jump potion will get someone to current content without the burn out. Yes, they will have much to learn, some are fast learns, some are not. They will have a different experience than I had in game. If I bought this game at Stormblood without a jump potion, I would most likely quit the game given the time effort and notes I have created going through this massive game. I type this as I wait for the servers to go down in two hours and wait for the 3.5 patch notes to come out. I am very invested in the game and I do not feel that jump potions will ruin it. Players burning out will reduce the player base at current content and if new players have to grind a massive amount to just get close to current content, they will likely burn out and never make it. Again making for a smaller player base at current content. I have invested much time as an FC leader helping new players through the story to have them disappear or say they are leaving the game do to burn out. Very few in the last few months have made it to level 60 and to current content. Off the top of my head, of maybe the 50 ish new players to join the FC in the last 6 months, I can only name 3 that made it to current content, twice that number that still play but are not close to current content and the remaining 40 or so quit the game between level 30 and mid 2.xx content.
    (3)
    Last edited by Millen1; 01-16-2017 at 05:30 PM.

  2. #122
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Personally I don't approve of a jump potion, I don't exactly know if it's a jump in levels or if it would pass all the msq so they can get into the new expansions. Either way it's a bit of a bad idea.

    1. It takes all the fun out of playing the game and following the story. A true gamer enjoys going through the story and experiencing it from the start.

    2. Doing a jump in levels or boosting through the msq to gain access to the new expansion could be disasterific. You could end up with complete noobs in the high level content and have no idea how to play the class they had chosen. That would get extremely frustrating for everyone and as a result the new players possibly quit the game because of it.
    (2)

  3. #123
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    I don't like the jump potion because it's a kick in the ass to anyone and everyone that has already put 100's of hours into the game. It makes there achievements worthless if your just handing them out.
    (4)

  4. #124
    Player
    Mwynn's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by CrystalRainbow View Post
    I don't like the jump potion because it's a kick in the ass to anyone and everyone that has already put 100's of hours into the game. It makes there achievements worthless if your just handing them out.
    This I hope the Potions won't unlock Achievements at all, you've become Lv.50/Lv.60 instantly but not the Achievement for the Job? Too bad!
    Hence it's called Achievements, you work for that, you get it in the end.

    Now missing only that "$" Icon next to the Character Name for People who have bought the Potions, never be able to remove that.
    Not bad actually, People might think that Person could swim in Money. I just see that Player bought a Potion and I'm not going to interact in any way with that Person =P
    (4)
    Last edited by Mwynn; 01-16-2017 at 05:55 PM.
    #GetSelliBack2016

  5. #125
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Secondly it really doesn't take much time to get through the msq's. When I started I got through up to level 50 in about 2-3 weeks, and that was before the exp boost for msq that came with hw. Now I could probably do it in 2 or 3 days playing almost straight because one I already have the experience of playing and two you level fast off the msq's.
    (0)

  6. #126
    Player
    XSamsaraLotusX's Avatar
    Join Date
    Dec 2016
    Posts
    166
    Character
    Samsara Lotus
    World
    Moogle
    Main Class
    Marauder Lv 60
    You dont need to do no side quests for exp in the game.just the msq is all you need.
    (0)

  7. #127
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by XSamsaraLotusX View Post
    Its translat to skill because you dont get all the skills in one go but one at a time,getineg used to it and then get the next one.
    People learn at different speeds though, and I doubt there's a defining number on how many times a skill/ability needs to be used before a person gets the hang of it. Also many rotations don't come together until the higher levels.

    Dragoon for example.
    Until they get full thrust at level 26, its more potency to just spam impulse drive over and over.


    True thrust > Vorpal thrust (150+200) = 350 potency
    Impulse drive > Impulse drive (180+180)= 360 potency

    And level 50 dragoon plays a bit differently than a level 60 one. Same deal with Black mages and Bards.



    Quote Originally Posted by AmalonStar View Post
    Personally I don't approve of a jump potion, I don't exactly know if it's a jump in levels or if it would pass all the msq so they can get into the new expansions. Either way it's a bit of a bad idea.

    1. It takes all the fun out of playing the game and following the story. A true gamer enjoys going through the story and experiencing it from the start.

    2. Doing a jump in levels or boosting through the msq to gain access to the new expansion could be disasterific. You could end up with complete noobs in the high level content and have no idea how to play the class they had chosen. That would get extremely frustrating for everyone and as a result the new players possibly quit the game because of it.
    What does enjoying the story have to do with being a true gamer? I want to believe gaming part is what makes someone a true gamer (not that I can accurately define a "true gamer" to begin with)

    For some people people having to go through fetch quests and drawn out storylines are what kill the fun. If there was a "fetch quest roulette," I doubt anyone would do it. (though If there were a cutscene roulette, people interested in the story would do it in hopes of landing something that didn't get transfered to the inn rooms.)

    That fighting game "street fighter" has a somewhat complex story behind its characters, how they interact and what they're fighting for. I'm willing to bet most people know more about their characters special move inputs and frame data than they do about the backstories though. I guess they aren't true gamers then?

    Sure we're going to get some unskilled players messing up the high level duties (as usual), but on the positive side we'll also get some new skilled players this way as well. MMO vets that bring their skills to the end game before getting bored by the 2.0 leveling process.

    Also look at all the 2.0 vets that dropped Bard because they found heavensward changes a bit jarring compared to what they got used to over the years. Now we'll have new players getting Wanderer's Minuete early in their careers, allowing them to make the transition into heavensward without resistance (since they lack years of old bard to "unlearn." )
    (3)

  8. #128
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Okay, new thread ideas:
    Please no more redundant threads.
    Please no multiposts. (The edit function bypasses the character limit)

    I will never use jump potions, but I don't really care if it is implemented or not. We have plenty of bad players already. If the cannot play and cannot learn, I will simply votekick.
    (2)

  9. #129
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Lambdafish View Post
    Either way, the point I'm trying to make is the 2.0+ assumes that you never played 1.0, do you want 4.0 to assume that you never played 2.0 and 3.0, and explain the garlean empire, nidhogg, and the ascians as though we never encounted them before?
    They don't have to explain any of that as if we've never encountered them before. Just like when Gaes van Baelsar or Nael Deus Darnus show up in ARR, we don't have some super long cut-scene summarizing their entire story from 1.0. They're presented as somewhat generic villains. For the uninformed, that's enough for them to create a starting point and fill in the blanks from there. For the people with experience from 1.0, they naturally slot in the backstory. Again, I didn't play 1.0 but from the short cut scene before T9, it was pretty obvious to me Nael was a psycho and a Garlean villain.

    When you pick up the 3rd or 4th Harry Potter movie, the director doesn't need to explain to you the depth of the friendship Hermione and Ron developed with Harry in the first few movies. They set up scenarios and let the acting explain itself. For characters like Aliphinaud and Tataru, you don't need to explain who they are. You let the dialogue and scenarios paint the obvious image that they're your companions. Maybe if you're feeling zealous you can add NPC text you can read on the side that'll give you some backstory.

    For example, you don't need to be told who the Ascians are. A few lines of text paired with their obviously evil appearance is enough to establish what they are. The details can be slowly woven into a player's mind through new events. Nidhogg's eyes don't need a backstory. You just need to make it abundantly obvious they're a relic imbued with an extreme amount of aether. To this day I don't really know what the big deal is with Tupsimati. Yea, it's Louisoix's old staff and a good conductor of aether? I assume there might be more backstory? It didn't influence my ability to understand the story.

    As your universe ages and expands, you have to do less and less to actually create depth in your story. You just have to leave it enough room to breath so that the people who really care about lore can fill it with backstory. To the people who don't care, it'll be a simple and straightforward story. If you watch Civil War without any of the other Captain America movies, you'll understand that Steve and Bucky are buds. Yea, there are flash-backs here and there and script references to old lines that new people won't get. Knowing the backstory will obviously add to the relationship. But, not knowing doesn't make the movie incoherent. Not being extremely heavy-handed in your re-introduction of their bond is fine.
    (1)

  10. #130
    Player
    XSamsaraLotusX's Avatar
    Join Date
    Dec 2016
    Posts
    166
    Character
    Samsara Lotus
    World
    Moogle
    Main Class
    Marauder Lv 60
    A true gamer will play the game not look how to cheat or skip parts of it.
    And realy i dont want to have much of this "new gamers" we have now days.
    (3)

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