In my opinion and I'm gonna be blunt about it, it's for attention. A post in the official thread that is over 150 pages long won't get as much (new) attention as a singular thread disapproving the jump potion.
That said, I'm fine with the boost potion. So what if a newbie is suddenly level 50 or 60? Doesn't affect me, nor invalidate my experience whatsoever.
Last edited by Nestama; 01-16-2017 at 03:55 PM.
They never played this game.its not like most mmos now days.if they played wow or bdo or bnd they may have wrong assumption.
If you dont do somthing you dont know if you like it or not.
You go to the first new dungeon in 4.0.
2 people you got from df dont know any thing.they cant use skills or even know what aoe is.how fun it be for you? Now what if one of them is the tank or the healer.
I dont say all peole using the jump potbe like this but lets stop live in a fairytale.
Endgame content. I would like to see additional fights added to the raid tier and an actual curve upward in overall difficulty, albeit to a reasonable extent. As per my example, a big issue I've had with Heavensward is the absurdly easy battle content beyond Extreme Primals and Savage. I am expected to run dungeons to cap lore and yet if I do not DPS nearly 90% of a dungeon run, I may as well spam emotes because I certainly won't be healing. Likewise, if I don't pull the entire room as a tank, I not only won't even look at my cooldowns. The healer could /sit and I wouldn't even notice. It doesn't help we've been reduced to only two new dungeons per patch cycles and their attempts at more exploration content has... left something to be desired, if I'm being polite. We shall see how Diadem 2.0 works out though. Now before any comments. No, I do not want for Savage caliber dungeons. Just Experts that actually force me to play my job correctly. I need my tank stance and cooldowns; I need to single target high priority mobs fast; I need to heal. Palace of the Dead does a pretty solid job of this. I'd be happy with even that becoming the new dungeons.Define for me "meaningful". As in content that means something to the player? Or are you talking solely savage content? As so many describe it as the content that means anything. In either case, there are so many things to do in this game. Whether it is raiding, absorbing the story, crafting/gathering/fishing, breeding chocobos, etc. There is a lot of content that appeals to many different kinds of players, so I hope you understand how difficult it must be to keep releasing content to the point that the entire player base is content. If you want the devs to focus on more savage content to keep players challenged, I find that is a little unfair to those who have no desire to be there.
There needs to be a balance, yes. I do appreciate the varied focus, especially since I fancy crafting and whatnot. That being said, they haven't balanced combat too well. You either have punishingly hard or brain dead easy. What lies in the middle is wanting.
You mentioned people who want to keep the game going are people who do the story. The declining activity suggests raiders make up a much larger demographic than they are oft credited for. Some care about both, others just the gameplay. Ignoring them isn't going to help the game survive. And the older XIV gets, the less likely people will invest because there is just too much dated content. Even people who didn't mind the story eventually burnt themselves out because of the sheer volume. That only gets worse as new expansions are released. There's a reason no other MMO gates content this way anymore. It just doesn't appeal to the current generation. At least not long term.Doesn't agree with me on what account? I don't recall mentioning anything in regards to an increase or decrease in player characters. In fact, all I have been talking about is players leaving. I want more subscribers just like the rest of you, but I also want to keep the current players aboard as well.
That's fair. I suppose, I am simply less concerned with what other people so long as my own enjoyment isn't ruined. A huge reason I even support a skip potion at all is due to fears the devs may allocate resources to "fixing" ARR and developing less new content for the rest of us. Quite frankly, I feel the lack of a potion or some means of skipping ahead is only to the game's benefit. People who buy a jump potion likely aren't ever going to care about the story. That doesn't mean they won't be good players or fancy the game. And that's enough for me.I do enjoy crafting, and gardening, and gathering. I spend a lot of time doing non-combat activities. But yes, I love combat too. Both the casual for when I feel like easy stuff, and the extreme to test my skills and become even better. I do enjoy creating my own lore for my character. I know I can't expect people to enjoy the same things I do, and I am not that selfish. I will recommend it to those who are burned out doing any one thing over and over again, but that is as far as that goes. Ultimately, I would love many, many, many more subscribers IF they can appreciate the game and what these devs do. And with the potions, I just fear we will get a flux of players who don't. Perhaps it is an irrational fear, but it is still there. I don't want the a poor decision to be made that jeopardizes the longevity of the game, or creates a player base of people who don't care about what makes FFXIV a legit FF game.
If its a person with mmo experience then they probably have some idea of what they do/don't enjoy in an mmo. Unless FFXIV handles its fetch quests in a way that is "not like most mmos now days" then I don't see what this person would be missing out on.
Although everyone today (aside from people who inherited or bought leveled accounts) has been through the leveling experience, the player skill levels are all over the place. The player who want to learn will put in the effort to learn while the people who don't want to learn will continue to be thorns in our sides. I'd be against the potions if they denied players the ability to go back into old dungeons to learn, but the potions don't do that.You go to the first new dungeon in 4.0.
2 people you got from df dont know any thing.they cant use skills or even know what aoe is.how fun it be for you? Now what if one of them is the tank or the healer.
I dont say all peole using the jump potbe like this but lets stop live in a fairytale.
Lets stop living in a fairy tale where experiencing fetch quests and story cut scenes directly translate into player skill.
Last edited by Ragology; 01-16-2017 at 04:42 PM.
If we're being fair most people who would use a jump potion are probably familiar enough with FF/MMOs/games in general to know what an AoE is, same with what a healer is. The only true problem would be a tank, and given that most newbies would probably start with DPS anyways (Especially with RDM and probably a second new DPS as well) its not quite as bad.You go to the first new dungeon in 4.0.
2 people you got from df dont know any thing.they cant use skills or even know what aoe is.how fun it be for you? Now what if one of them is the tank or the healer.
I dont say all peole using the jump potbe like this but lets stop live in a fairytale.
Its translat to skill because you dont get all the skills in one go but one at a time,getineg used to it and then get the next one.
Alright I get your point, but the thing is that all of those events are presented to us in 2.0+ as though they expect the player not to have played 1.0. The MSQ tells us about the battle of carteneu/silvertear falls as though we shouldn't know about it prior (and even expands upon them), the primals are reintroduced as though 1.0 never happened.
Also Bahamut was never in 1.0, his first appearance was right as 1.0 ended, in the 'answers' FMV, the calamity is very much a 2.0 plotline (as 2.0 never touches on the cause, other than an offhand conversation within the Praetorium).
Either way, the point I'm trying to make is the 2.0+ assumes that you never played 1.0, do you want 4.0 to assume that you never played 2.0 and 3.0, and explain the garlean empire, nidhogg, and the ascians as though we never encounted them before?
How you know that most people that will get it are mmo veterans?
If anything its the lame "give it to me all here and now" kids that will get it.we know there lots of them now days.
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