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  1. #31
    Player
    Dorander's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    240
    Character
    Riley Fuller
    World
    Faerie
    Main Class
    Monk Lv 80
    Quote Originally Posted by Watachy View Post
    Yes and no.
    Some people like challenge, others like to play theway the want.

    I was raiding in 3.0 to 3.4 as a Nocturnal Ast paired with a WHM when the WHM/SCH pair was broken and my static said "hey play what you want, if you master it there's no problem".

    Make "specilizations" bringing around the same DPS (i mean number of dps using a parser) but in a different way/gameplay should be interesting.
    But as i said, it's a very long design process that we will unfortunately never see
    Sure, there are statics that say "play how you want." However, they will always be struggling for clears by allowing their members to play inefficiently. That's completely up to them, I guess.

    However, I just don't see the point in it. Why play less than optimal knowingly? For the "Lols?" To see if you can? Though I guess that's why their is such a divide between the "elitists" as they are called, and the casuals. The "casuals" choose willful ignorance, knowing full well that there is an abundance of information out there that will show them exactly how to perform at their job, if they'd just take the time to look it up.
    (1)
    Last edited by Dorander; 01-11-2017 at 07:59 PM.

  2. #32
    Player
    Cenerae's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Cenerae Ten'aire
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    I'd rather see brand new jobs rather than trying to force them to work within existing jobs.

    While it might be handy for the player since they get extra credit for levelling a given job, it would be a pain in the backside to balance effectively, and you'd also have that niggling feeling that your shiny new job kinda feels like the old one in a lot of ways. Which they would, since they'd be sharing all the base class' abilities, and the animations that go with said abilities.

    Sure I'd like to see jobs like Geomancer in the game. But I'd rather they be their own job, not some patchwork creation that uses CNJ for the base skills 'just because'.
    (3)

  3. #33
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Instead of branching jobs, they could reduce the limit of shared skills and allow the players to build their own sub job with skills learned by other jobs, similar to the armory system during 1.0.

    Now with 4.0 the cross skill system get replaced with a role skill system. It will depend on the amounts of skills the jobs of the same role can share, if it allow to give the players some choices or if it will be again like "4 slots, 6 skills, 2 skills are bad"
    (0)
    Last edited by Felis; 01-11-2017 at 09:42 PM.

  4. #34
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Since they said that 3 new jobs every 2 years is too much work (lel), a gameplay slicely different from the original job could be interesting.

    Like an AST dpsing with his cards, something like variations of existing spells.
    (0)

  5. #35
    Player
    RosaLunaCelestia's Avatar
    Join Date
    Oct 2015
    Posts
    1,581
    Character
    Luna Luorc'a
    World
    Moogle
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Watachy View Post
    If any of prefer WOW over FF, they would actually play WOW.
    ProposING new things with a solid example is that bad ?

    Im always amazed by this community.
    No , isnt bad to proposing things .

    People can say ideas just saying i love FF and i dont like the game WOW ;P

    After i heared wow movie is cool but i still dont like the game ( same if i'll think the movie is cool when i will watch it) .
    (0)

  6. #36
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Watachy View Post
    Since they said that 3 new jobs every 2 years is too much work (lel), a gameplay slicely different from the original job could be interesting.

    Like an AST dpsing with his cards, something like variations of existing spells.
    Okay, but answer me this: what is the point of making "DPS AST" when they could just make a new DPS Job? There's not any point.
    (2)

  7. #37
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Watachy View Post
    Since they said that 3 new jobs every 2 years is too much work (lel), a gameplay slicely different from the original job could be interesting.

    Like an AST dpsing with his cards, something like variations of existing spells.

    Why do that when you can just implement the Gambler job?
    http://finalfantasy.wikia.com/wiki/Gambler_(job)

    It's a thing and it's why we don't need a spec system. Other jobs ARE our specs.
    (1)

  8. #38
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by dragonseth07 View Post
    Okay, but answer me this: what is the point of making "DPS AST" when they could just make a new DPS Job? There's not any point.
    It's a proposal since making new jobs is too long/difficult apparently.

    Based on the actual spells but with differents effects.

    Quote Originally Posted by BubblyBoar View Post
    Why do that when you can just implement the Gambler job?
    http://finalfantasy.wikia.com/wiki/Gambler_(job)

    It's a thing and it's why we don't need a spec system. Other jobs ARE our specs.
    Sure i would love to see new jobs, like a PT based healer. But as i said, SE pointed out that 3 jobs for every expansions is too much work for'em :/

    Having specs could be a faster way to get new gameplays
    (0)
    Last edited by Watachy; 01-11-2017 at 11:18 PM.

  9. #39
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,815
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I think 4.0, with its role-sharing abilities, is a step in the right direction. This way you wouldn't have to level up, say, gladiator to whatever level to get Provoke, and instead all major abilities would be shared between Fending class.

    I remember reading an interview where, when they designed battles, they didn't account for the healer doing any DPS, so ANYTHING the healer could do is something to help, even if it's just small. I think with the push to get healers to DPS, they're going to have a few more offensive abilities in 4.0.

    Personally I'd like to see more crowd control abilities. Mobs that have better AI and try to swarm or endanger the player. Make them use crowd control abilities instead of LOL kill all the things.
    (0)

  10. #40
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    The problem with this is that in the end it makes no difference, they still have to design new weapons for the new job because it won't share the same stat pool. A SCH doesn't use the same books as an arcanist or summoner, they had to create an entirely new book for it, the codex of healing.

    The only way this would work is if they designed a healing, fending, maiming, casting and scouting version of every weapon. Then they could have PLD use the swords of fending, RDM use the swords of casting and fighter or something that uses the swords of maiming. Then they still have to make separate actions for each job because a dps can't be using the rage of halone combo for example. So at this point you have to ask, how is this different from them just designing a new weapon? Unless we get to the point where we have 5 different dps sword users, and I really don't think they're planning that long term.
    (1)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

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