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  1. #11
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kazrah View Post
    So this might sound a bit silly, but given how we know that we're getting major tweaks and changes for various jobs, wouldn't it make more sense to allow players to get a feel for their current job before 4.0 so they would have a more comfortable footing going into the expansion rather than getting a good bit into the expansion to find out they hate how the job they've been playing before is now horrible to play?
    I think the biggest issue is that the jobs are going to be adjusted primarily to be balanced at level 70, once they have their full tool kit.

    It might be difficult for them to ensure that something that feels good at 60 post-changes, while lacking the 61-70 abilities/traits/etc, will feel just as good at level 70. It's very possible that the job and/or rotation at 60 won't be reflective of the job and/or rotation at 70. Just look at the differences in rotation for most of the DPS jobs between level 50 and level 60 for evidence of that.

    I know I stopped playing bard, which had been my go-to DPS job in 2.x, once I hit 60, because it simply didn't feel like the same job with the new mechanics. Unless they'd spent a significant amount of time letting us play with the level 60 abilities at level 50, there would have been no way to know I was going to feel that way prior to leveling to 60.
    (0)

  2. #12
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    They will show us animations and they will go into a little detail about the new jobs. When early access patching starts we'll datamine skill descriptions, but that's still a lot of room for Wanderer's Minuets to change up how a job plays.
    (0)

  3. #13
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kazrah View Post
    This is not something that was as necessary for Heavensward since there was not much change beyond new skills...
    Enochian, Dreadwyrm Trance, Wanderer's Minuet, and to a lesser extent Blood of the Dragon say "Hello". >w>

    Some of the issues I see with implementing 4.0's adjustments earlier:
    -They would also have to adjust all the current fights to accommodate those changes
    -Some of the adjusted skills might include mechanics and skills that we won't get until the 61-70 range, like how they retroactively added Aethertrail Attunements to some of ACN and SMN's abilities for Dreadwyrm Trance.
    (1)

  4. #14
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ibi View Post
    I think the biggest issue is that the jobs are going to be adjusted primarily to be balanced at level 70, once they have their full tool kit.
    Although they probably will be balanced for 70, that still doesn't mean the can't warn the players about how vastly their jobs will change as soon as Stormblood starts. Yes, it will be different from 60 to 70 just like it was from 50 to 60, but that's not what I'm asking for. I'm asking for something more of a heads up of how things will be at level 60 when we start out in the new expansion.

    Quote Originally Posted by Mimilu View Post
    Some of the issues I see with implementing 4.0's adjustments earlier:
    -They would also have to adjust all the current fights to accommodate those changes
    -Some of the adjusted skills might include mechanics and skills that we won't get until the 61-70 range, like how they retroactively added Aethertrail Attunements to some of ACN and SMN's abilities for Dreadwyrm Trance.
    -If they know their game (which I suspect they do), there shouldn't be any need to change any fights to accommodate for that, and if they did have to, then something went horribly wrong.
    -Thing about that is that those skills like burning Aetherflow stacks for abilities still worked at 50. The only difference was that you just don't get Aethertrail Attunement from it until you get the level required for Dreadwyrm Trance.

    With all the mechanic changes, they still have to make sure the jobs work and have complete rotations (which don't necessarily have to be the current full rotations) at 60 just like they have for level 50.
    (0)
    Last edited by Kazrah; 01-11-2017 at 02:36 AM.

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