Results -9 to 0 of 41

Threaded View

  1. #1
    Player
    Kemonologist's Avatar
    Join Date
    Aug 2014
    Posts
    135
    Character
    Rehgar Earthfury
    World
    Tonberry
    Main Class
    Scholar Lv 80

    Branching jobs and WOW’s specialization

    I’m interested with current extra jobs. However, in future expansion I think the more extra jobs will make weapon pool crazy. The armors are always limited at 7 sets and accessories are limited at 5 sets even we have any expansions. But for weapons pool, we will have of 15 weapons in 4.0. I think at some point branching jobs should revamp and implement in future.

    WOW’s specialization system is good example for making branching jobs. All class in WOW can spread in 3 sub class (2 or 4 in some class) from choosing specialization. Players can swap specialization outside combat anytime when they want. Even they are same class based but each spec have very different gameplay and role such as Shaman can choose to be Melee DPS, Ranged DPS, or Healer and they are play differently role in party. Moreover, all DPS spec like Warlock can spread to 3 different gameplay i.e. Affliction spec for DoT based attack, Demonology for pet based gameplay, and Destruction for direct based attack.

    The advantage of branching jobs help to reduce number of weapon type, make class more diversity gameplay, and players don’t need to leveling new jobs when new expansion add. They can play new job by using their current job. This is an example idea for create new branching jobs.

    MRD
    Tank - Warrior
    DPS - Berserker (can use MRD’s axe but change their gear to maiming like ACN use healing gear when change to SCH)

    GLA
    Tank - Paladin
    DPS - Pirate (can use GLA’s sword but change off-hand to off-pistol, shield related action can swap to dps action by using ROG’s kiss passive mechanics) (Use striking gear instead of fending)

    ARC
    Support based DPS - Bard
    Attack based DPS + Pet job - Ranger/Beastmaster

    ROG
    Attack based DPS - Ninja
    Support based DPS - Dancer (Melee DPS that can regen MP/TP like BRD/MCH)

    CNJ
    Healing based healer - White Mage
    Support based healer - Geomancer

    In term of balance, I think it isn’t different from AST case. Up to level 50, AST are similar with CNJ, most of their kits aren't different from CNJ as following and you should think AST’s unique card buff like WHM’s unique job actions for CNJ.

    Basic healing
    • Cure
    • Benefic

    Expansive healing
    • Cure II
    • Benefic II

    Healing + effect
    • Regen* (WHM)
    • Aspected Benefic

    Instant healing
    • Benediction* (WHM)
    • Essential Dignity

    AOE healing
    • Medica
    • Helios

    AOE healing + effect
    • Medica II
    • Aspected Helios

    MP regen
    • Shroud of Saints
    • Luminiferous Aether

    Rez spell
    • Raise
    • Ascend

    Cleanse spell
    • Esuna
    • Exalted Detriment

    Casting speed buff
    • Presence of Mind* (WHM)
    • Lightspeed

    Healing power buff
    • Divine Seal* (WHM)
    • Synastry

    Attack spell
    • Stone II
    • Malefic

    Heavy spell
    • Stone
    • Stella

    Instant Dot
    • Aero
    • Combust

    Casting Dot
    • Aero II
    • Combust II

    Cross class
    • Cleric Stance
    • Protect
    • Stoneskin
    • Aero

    CNJ Unique
    • Fluid Aura
    • Repose
    • Cure III
    • Stoneskin II

    WHM Unique
    • Holy

    AST Unique
    • All card buff related action

    When all level 50 AST kit are similar with CNJ, I don't it isn't hard for create new support based healer brancing from CNJ.
    (4)
    Last edited by Kemonologist; 01-10-2017 at 11:31 PM.

Tags for this Thread