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  1. #11
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kai_Lee View Post
    How is seal rock any different? You win by doing objective. Capturing node is a objective. Ice in shatter is a objective.
    The biggest difference is you capture and hold nodes in Seal Rock. It's not enough to just capture it, you've got to defend it (which I admit was arguably the most fun part). This promoted active combat, from both sides. Either you're fighting to cap it first, or you're fighting to keep it. Either way, you were fighting, and I understand the frustrations with Shatter seeming a bit more passive in that regard.

    Still, you can't play Shatter like Seize, and vice versa. Nor should you. But objectives to win are, and always will be priority over kills.
    (0)

  2. #12
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I see all these issues, but at the same time... these objectives where everyone has to gather together to beat on an objective are where AoE debuffs like aetheric burst and holy spam shine. Pleasant change of pace from the usual healer gameplay.

    I still miss classic Frontlines where WHM got to both debuff folks around the node, and had plenty of nearby cliffs to FUS ROH DAH and actually get kills.
    (2)
    Last edited by Urthdigger; 01-07-2017 at 05:59 AM.

  3. #13
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,254
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    I heard Aetheric Burst is really bad, has wrong description and reduces skill speed by like 0.01 second in practice. Maybe thats only in The Feast where nobody stacks skill speed.

    And Holy spam... I'm always triggered by mindless crowd control spam, you can't really damage anyone with it, just immobilize for a few seconds, but they all will be stun-resistant when it'll be actually needed (like before limit break or Between the Eyes, so many fails because of that resistance). If you want to spam something, it's better be Repose.
    (3)

  4. #14
    Player Vaeria's Avatar
    Join Date
    Mar 2014
    Location
    Bastok/ S. Gustaburg...now and always.
    Posts
    402
    Character
    Devil Panzerfaust
    World
    Excalibur
    Main Class
    Archer Lv 80
    While it can't come close to my hatred of Seal (any mode that allows you to win with 0 pvp by just standing at a safely placed node surrounded by teammates who can come up with every excuse NOT to engage), shatter and the mindless "Go beat up some icecubes at point X X" comes close.

    I get that people want a little variety and twist in their pvp over simply mindless killing.....that an objective or two adds a little life and taste to a fight. But when it gets to the point that the pvp is forced into 2nd place in view of the objective...its no longer pvp.....its pve. Plain and Simple. And since the rise of Seal...too many times, Ive been getting blessedly wonderful teammates who can't say the 'Pull back, stop fighting, ice > fighting' lines quick enough, as if the only way to win was via non-combat objective. Oh ya...and 3 (really 2+) tank pts in shatter...because that lazer shooting, lala eating ice really really really needs to be stunned. Sorry, venting.

    Really though...shatter mode needs to die as it is currently. Or simply fix it. Make kills give 2-3 times as many points as they do currently since PvP is the game type..not pve while crystals count for 1/2 as much as they do currently, if that much.


    .....or just bring secure back with the addition of LBs/ high/fever.

    Either way, come next patch, will be so wonderful to have cross server pfing options and being able to not have to deal with people only there for the objectives lol (...or pld/drks -cough*)
    (1)
    Last edited by Vaeria; 01-10-2017 at 10:22 AM.

  5. #15
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    let pour some on your wounds maiboi
    (1)

  6. #16
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    My preference in Frontline modes is something like:

    1. Secure 72 player
    2. Slaughter 24 player
    3. Secure 24 player
    4. Seal Rock 24 Player
    5. Slaughter 72 player
    6. Seal Rock 72 Player
    7. Shatter 72 Player
    8. Shatter 24 player

    I don't think the RNG PVE spawn elements of 3.x Frontlines has done much favors. But that RNG element works 'closer to as intended' in Seal Rock than in Shatter, so that's why I prefer Seal Rock. IMO 72 player modes of Shatter / Seal Rock just don't perform like the 72s of Secure/Slaughter did for whatever reasons. The silver lining of Shatter / Seal Rock is those games complete faster than Secure, which I guess is overall better for queue times and grind (well, ought to be, but where the players go?)
    (0)
    Last edited by Xenosan; 01-10-2017 at 11:18 PM.

  7. #17
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mirch View Post
    overused gif and sarcasm
    You took the time to post. Now how about perhaps contributing something relevant to the discussion?
    (2)

  8. #18
    Player
    Rilasha's Avatar
    Join Date
    Mar 2015
    Posts
    77
    Character
    R'lasha Nereshyl
    World
    Tonberry
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Vaeria View Post
    But when it gets to the point that the pvp is forced into 2nd place in view of the objective...its no longer pvp.....its pve. Plain and Simple.
    PvP is a term used for when two or more non-computer controlled players compete against each other.
    The mode Shatter is a mode where three teams of human players fight over objectives, gaining points to reach a point total to win the game.
    This is akin to certain game modes present in other games like Domination and Capture the Flag where the objective takes priority over kills. I could get 100 kills and lose because my team and I captured the flag less/had less points than the other team. The mode isn't Team Deathmatch as much as you want it to be...

    The objective is king in this game mode; kills help secure the objective when there are people around to contest. If no one's contesting, then it's free. Kills disable a player and prevents them from getting the objective.
    (5)


    Also known as Yukikaze Yumishi on Midgardsormr.

  9. #19
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Well said!

    You know, they gave us a TDM mode before. It was called Borderland Ruins (Slaughter), and apparently everyone hated it.
    (1)

  10. #20
    Player MisterAdri's Avatar
    Join Date
    May 2014
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Adrian Li
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    You took the time to post. Now how about perhaps contributing something relevant to the discussion?
    He did that on another thread I commented in as well and I don't even know that guy
    (0)

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