Where did I say they would get good?
I said I want there to be a bar to pass.
Maybe a WoW proving grounds thing? Get silver or up to do Savage? Bronze to queue for Expert roulette?
Where did I say they would get good?
I said I want there to be a bar to pass.
Maybe a WoW proving grounds thing? Get silver or up to do Savage? Bronze to queue for Expert roulette?




You are neglecting the fact Square Enix is a business. Restrictions such as these only serve to alienate players, all of whom pay a sub and might be less inclined to continue doing so if they are frequently gated behind "git gud" walls. That is partly why content is gated through ilvl. It masks the idea you aren't good enough yet by offering an easily obtainable improvement. Unfortunately, those ilvl restrictions haven't been steep enough in Heavensward, thus people have no real reason to improve.
Put another way, you want the actual content to push people not an arbitrarily wall. Think of it like mass pulls. I'm perfectly happy to wipe even to just 3-4 mobs if the damage is high enough we just couldn't handle it. On the other hand, I am quickly bored when the devs place random gates to limit those pulls (looking at you Hullbreaker hard). Why? The first example has me struggling at a skill based level while the second is the developers basically telling "you can't do this because reasons."
Last edited by Bourne_Endeavor; 01-10-2017 at 04:14 AM.
Yet the system he suggests comes from a MMO 10 times as successful as ffxiv?




When does WoW gate its content behind arbitrarily dummy smacking like Stone Sky Sea? Proving Grounds is for people who use a skip potion. The OP mentioned gating things like Expert dungeons hence what I was referring to.
Last edited by Bourne_Endeavor; 01-10-2017 at 06:12 AM.




I see this frequently now. WoW's Proving Grounds was a failure. The WoW community's general consensus is that it didn't weed out, filter or educate anyone on their classes/roles or prepare them for tougher content. The developers ultimately removed the requirement in Legion.
Last edited by SDaemon; 01-10-2017 at 06:06 AM.
They removed the requirement because mythic is the old heroic difficulty, and mythic is for premade only. People making premade parties can already filter out what they don't want, so there wasn't a point anymore.I see this frequently now. Wow's Proving Grounds was a failure. The WoW community's general consensus is that it didn't weed out, filter or educate anyone on their classes/roles or prepare them for tougher content. The developers ultimately removed the requirement in Legion.




You can filter out based on item level, but no filter in the group finder can judge a player's skills at a glance. The only course of action players have is to base things on item level and achievements and if their skills are not up to par they remove players from the group which has always been true, Legion didn't change that.
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