2.X did not have very much non-role based content. PotD and possibly Diadem should make things easier.
Yes because nothing is more exciting in a new expansion than being forced into last expansion's content in order to level from 60-70. Doesn't solve how they will be halted from progressing the Main Story because it'll be locked behind dungeons every few levels.
If they care at all about the health of this game, they will not release only DPS for an expansion. There's a reason why every expansion of WoW's that released a new class made sure that class had a tank spec, and we know that Yoshida and his team very much pay attention to Blizzard's successes and mistakes.
Not everyone is going to jump to the new jobs first and not everyone will try to level the new jobs 60 to 70 with the MSQ. A large amount of the queue jam with the new jobs at launch is going to be in 50 to 60 content just like how much of the queue jam in HW was in 30 to 50 content. Roleless content, the possibility of running dungeons with squadrons and changes to how chocobos function should spread out the player base much better than HW's "only way to level is with dungeons or FATEs" system.
RDM and any other new jobs are starting at level 50 not the current cap of 60 (unlike Blizzard which put their new classes directly into new content). Anyone leveling the new jobs will be leveling with "old" content first.
Last edited by Ultimatecalibur; 01-07-2017 at 07:05 PM.
For one, the squadron dungeons certainly won't be around for the launch of 4.0, as well as us having no solid information on how exactly that is going to work in terms of experience gained etc. So you can't try and use that as justification. And the chocobo function changes nothing really, it just makes doing fates while queued for a dungeon a bit easier but people still did that before. We also don't know that PotD will be viable experience wise upon release of 4.0. The level 50 dungeons gave zero experience when 3.0 launched and we could see the same happen with PotD. All of those things might help when leveling the new jobs from 50-60 but doesn't do much to help from 60-70, on top of the fact many players will not continue their mains first in order to play the new jobs, and if those new jobs are only dps roles, then you're taking away tank and Healer players from their more needed roles in queues/content.
WoW's monk started at level 1...RDM and any other new jobs are starting at level 50 not the current cap of 60 (unlike Blizzard which put their new classes directly into new content). Anyone leveling the new jobs will be leveling with "old" content first.
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