Id take this ha , but others just really dont want to see a blm in paladin boots its the immersion for them.
Reading through 42 pages of this(as of this post) subject, I would like to interject with a question. If job identity was so very much not a concern for the FFXIV dev team as a whole, why bother attaching job storylines to the most iconic job specific gear? I recall the journey taken in 1.0 to gain my AF for War and Pld, helping my brother with his Drg, Pld, and War AF, aswell as many friends. They were not the simple toned down variants we now have (save for HW jobs... How cheated i felt!), they were arduous excursions that (for my part) made obtaining that last item an achievement that truly bespoke of you belonging to those orders.
While crafted gear could be unlocked for this purpose (a mistake imo, but less so than the previously demanded option), they don't have as much connection with FF jobs and as such would not infringe their identity as much.
With Warrior, each piece is tailored made for the profession to draw out the "Inner Beast" , For Dragoons the armor itself is made with the very blood of their enemies. There is a history there, an attention to purpose that i feel some people here simply don't care about or are ignorant of.
The excuse that other games do it also rings hollow... Wild Star, Rift, Lord of The Rings Online? Sadly some of these games are little more than souless cash shop dress up programs hiding what used to be an MMORPG... I mean there is a reason your playing FFXIV rather than those that give you your "freedoms"...
1.0 gave us the feature of anyone wearing what they wanted with a detriment to overall stat performance, that changed with patch 1.21 when jobs were released to not only set a focus on roles but better define our characters in direct relation to the jobs we chose. The very iconic armor pieces some here would claim serve so little purpose became our drive to unlock in those bygone days. It was something we could identify previous FF titles with, something that meant to some of us a great deal as Dalamud grew ever closer.
I can understand wanting an more armored look for healers/ mages, the idea of a shadowy set of robed armor would be much appreciated as a Dark Knight myself. However the idea of a Ninja garbed Warrior swinging his great axe, a Dark Knight armored Bard, or even a Astrologian impersonating a White Mge just feels wrong...
Why is it ok for bikini's, pig onesie's, holiday garb, and other level 1 glamours to be used by all? Because they are soulless and represent nothing but what they were created for. A funny joke available to all with time and coin to obtain, having all the history and importance of the time it took to pick it up.
After all that i am surprised to see so many want an overhaul to a system they know nothing about instead of simply asking for replicas of the current AF gear to made available to all... I would be against it, but does that not make more sense? Replica Gallant Surcoats have to be easier to make than all the revisions offered here...
Last edited by Alacran; 01-06-2017 at 07:36 AM.
After what had been a great post up until then, you close with suggesting the exact opposite? Replicas of the AF are still AF. Creating and unlocking them for every job to use is no different than unlocking the original AF for every job to use.After all that i am surprised to see so many want an overhaul to a system they know nothing about instead of simply asking for replicas of the current AF gear to made available to all... I would be against it, but does that not make more sense? Replica Gallant Surcoats have to be easier to make than all the revisions offered here...
Creating more other stuff is great of course. I'd like to see a wider variety in the styles available to different jobs, like more armour options for mages or more robes available to tanks. I could even see using some of the basic style that's done in a job's AF as inspiration for "All Classes" cosmetic gear. But not a replica, and not an "almost" replica with only a slight difference or two. It would have to be a completely different piece that nobody could confuse with the real thing.
My apologies, I simply could not fathom the reason for the mental gymnastics that were being proposed when another more viable (no less wrong imo) solution existed.
For myself the current system is fine, never should a job specific gear be used by any other than the job it was crafted for. Crafter gear should suffice if any change be made (again imo, not necessary)
this. Job specific AF gear should be locked to their jobs.
though i'd certainly want certain things unlocked - like say the storm elite skirt (allied hunt seal exchange) which is locked to tank only and other minor clothcraft/leatherwork stuff that are locked to a certain role and would completely be fine if worn by other roles/jobs/classes
Random comeback with 0 supporting statements strikes again...oh my.So you start your post with live and let live. To each his own...then spend the rest of the post laughing that people actually exist who have different opinions than you...
I know it is such an absurd concept right that such people could actually exist; very laughable :/
I realize the topic is far from a serious real world debate, but really? Sigh.
The first post, as of this post, has 49 likes, that is hardly "many of us" (since most of the player base doesn't even use the forums) so pretending that your stance is the majority without knowing real statistics about how many people actually agree with you is a pointless argument to use in your favour.'
Looks like I mighta struck a personal nerve by so passionate of a reaction haha. Somehow...you try to bleed the phrase 'majority' out of my statements, as if I needed group support to back my own opinion.
Naaaaa....the likes on the original OP already did that of their own accord. Go try again.
As I stated very clearly (perhaps not clearly enough for some it seems) this is a simple artistic problem that should be a no-brainer. "More is just better." More options, more results.Yet, some want just the opposite. The phrase 'To each his own' means to let those who do want it..have it. Those who don't...then just don't utilize it.
I'm just gonna assume here you're in the 'minority' (you can argue w/e the fuggy you like, don't need to see a crispy pie chart to know its a limited view *smile*) who doesn't wanna see the glam options extended for god knows whatever reason.
Ok.
Good.
Like I said...to each his own.
The 'rest of us' (or at least as of this post 49 likie-likie people as you were so very kind to point out on OPs post)'ll just go riiiight on hoping those options get increased, k? *smile #2*
Ona sidenote though, I always find it ...laughable? ....how when a topic is used to generate support for something, there will always be that ONE person...who makes more posts than anyone else on the topic....and goes in the EXACT opposite direction of post under the blanket of 'personal opinion' ....all while being too lazy to simply make a post of his/her own. (aaand ya Miste...the majority of people who posted for this specific topic are in favor of the additional glams verses those who aren't. Go count em.)
Last edited by Vaeria; 01-10-2017 at 08:56 PM.
I want to know why Warriors can't use two handed swords.
What about using a two handed sword stops me from being a warrior?
I am the Fist of Retribution
Because you're falling into the fallacy of only looking at things through a FFXI prism. FFXIV's Armoury System is not the same as FFXI's Job system where Job class and weapons were separate and one Job could often use multiple different types of weapons with varying degrees of proficiency. Here, in FFXIV your class/Job is your weapon. In the Armoury System, if you equip a great axe, you're a MRD/WAR, equip a wooden staff you're a CNJ/WHM, equip a great sword, you're a DRK, equip a single handed sword and shield, you're a GLA/PLD etc etc - this why the class or Job icon usually shows the weapon type it uses.
There is nothing wrong with this system at all, players just need to stop expecting FFXIV to be FFXI-2/FFXI-HD, as it is not nor will it ever be. It is an entirely different game with an entirely different battle and ability system.
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