Quote Originally Posted by Zetsumei_Tsunarashi View Post
The totorak in 1.0 was even better. The final boss was different depending on what path you chose..
I was going to mention this. and it's something I miss. be nice if more bosses had multiple bosses depending on routes and paths etc.

trouble is. it would require dungeons to actually be relevant content. and not dead on arrival tome grinds that they currently are. because if they weren't relevant the only routes people would ever take are the quickest ones to getthe tomes. rather than optional ones for loot.

Quote Originally Posted by Vulcwen View Post
Toto-rak is one of the most hated dungeons in the game..
That's mostly just because of that annoyingly long leadeny bit that makes you move so slow. practicly triples the time the run takesjust walking through that stuff...