I've run into this a couple times myself. I had a couple tanks in the new(ish) Expert Dungeons, a DRK with STR accessories with 19k HP and then just a really low geared War who had 28k HP in Defiance. I had to scold them because their lack of CD's when pulling the whole dungeon was making it difficult for me to DPS to my full extent that the DPS were almost pulling more than me in large AOE packs.
I know where you are coming from, but I don't think that is the purpose of this expansion having 2 DPS classes and no other healers. For the most part Healers and Tanks are well rounded and will only get better with changes to their skillsets with a new level cap. What we will be missing is more DPS diversity to help remove "ideal" party compositions, which I'm sure will be adjusted with 2 additional DPS Jobs.
i.e. If RDM can apply a piercing Debuff while also utilizing Magic attacks that will create better party synergy for a BRD/RDM and any additional caster classes, akin to the level of Synergy we see from MCH/DRG/NIN.
People will always want the best party comps for HC Progression, but for more casual players it should bridge the gap on allowing people to play what they like while not being significantly less optimal.




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