To those against,
Soooo... only us smn (perhaps sch too) should be allowed to wear Yuna's outfit as glamour?![]()
To those against,
Soooo... only us smn (perhaps sch too) should be allowed to wear Yuna's outfit as glamour?![]()
Just because you choose to ignore them doesn't mean there is non.
And no, "fantasy" doesn't mean there is no rules. Even fantasy worlds are coherent; despite the fact that we can wear pig suits or bikinis (because... Well, people explained that too, but better to ignore it to make your points, i guess). So, you should stop with that fantasy card, because it makes no sense.
And it's not because "all" people use the glamour system that we have to change how the AFs work... Yes, there is some improvements to do about the glamour system, but the way you want is just not the good one.
Anyway, I'm still hoping for more various designs, like armors for casters or even robes for tanks, but made for them.
Last edited by Wanzer; 01-03-2017 at 12:28 AM.
I'm with Wanzer on this one.
More diverse gear options per job/class? Sure^^
Abandoning the system and just let everyone glamour everything? No.
Because of the very nature of this game there simply shouldn't be any restrictions at all on glamour, and there is no excuse for the pig suit it doesn't matter if its level one all can wear or not.
Cause I'm sure if it was only exclusive to monks then you would be saying that only monks should be able to wear the monk pig suit. You cant tell players look you can be any job you want in this game all 24 of them, but when your playing them you have to pretend like they are all separate from each other. To restrict glamoured gear to me totally defeats the purpose of letting do them all on my single character, as I mention there is a big rp portion of the community and some people like to tie their jobs together.
I dont play my jobs as if they are all different things as I mention, the game doesn't make sense of the job system so I create my own system because as a player I have the freedom to do so regardless of what anyone else says. So if I would like to play my drk as a blm with a sword , or paladin as my whm with a sword and shield, are any other match Id like to do because I can level all on one it makes sense to me. So what lifting these restrictions would do is allow me to play into my rp even more , just like it would do for anyone else, that likes to play the game as they please instead of following lore from 13 other games its ok for me to do this.
I really hope that the next job is gona be something that its totally not suppose to be like a blue mage as a tank so that people can see that the lore changes based on how the devs want it to change. Just like I mention before in one game drk was a dps in this game they are tanks so if I see SE changing their lore as they see fit then Im not gona hold it to some gold standard if the very company that makes the lore isnt even doing it themselves.
If for you they shouldn't have any "restrictions", then you really don't know how fantasy worlds are made. :|
By the way, there is already some mmo with no real restrictions, they mostly feel very empty because they lose (or never had) their own identity.
Iconic gears are very important.
Well... Then why don't you just accept what the dev team wants ? Especially since they already said how the AFs are important to them in this way.I really hope that the next job is gona be something that its totally not suppose to be like a blue mage as a tank so that people can see that the lore changes based on how the devs want it to change. Just like I mention before in one game drk was a dps in this game they are tanks so if I see SE changing their lore as they see fit then Im not gona hold it to some gold standard if the very company that makes the lore isnt even doing it themselves.
And nothing wrong with a mage tank.
DRK was a DPS in FFXI and changed to tank for FFXIV. But once the things are added (with their back stories etc), there is no point to break them just to wear a different panty.
Last edited by Wanzer; 01-03-2017 at 01:05 AM.
I think you are confusing lore with the series tradition. DRK being a dps isnt lore, thats tradition. Lore, is what keeps the jobs seperated. Lore is what keeps everything consistent and fitting within the world. And if a gear set has a story tied to a job, it should stay locked to that job.
All of the artifact sets have lore tieing them to their respective job.
You are also not learning every job and becoming one super job. That is not the point of the quests. The point is that you learn many differing varieties of combat, separate from one another. You get a job crystal that allows you to use the actions of the specified job. Yes there are skills your character just has learned themselves. And those can be used through the crossclass system. Ever wondered why the amount of skills available for crossclass increases when youre just a class? a job is for a specific purpose. and so is their gear.
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