Actually, I could very well make that same argument with you. The difference here is that I'm using actual facts and you're trying to use conjecture, and in response to your conjecture, I'm throwing conjecture right back at you. Nothing you are saying is absolute as the game is literally not being designed with Healer DPS in mind. Just because you feel what you're saying is true doesn't mean it actually is and you don't have the proof to make such claims.
And I've covered most of those and have also explained why it's merely a bonus and not mandatory, yet the "For DPS" side of the argument keeps reusing their argument because they, as you've just proven right now, cannot stand anyone that doesn't agree with their view on this aspect of the game. No, I'm not going to agree Healers that do this are selfish, I'd honestly argue those who consider it "selfish" to not Healer DPS in a 4 man dungeon to be selfishly dictating how someone plays, even if they are going with the intended design of the game. I've seen time and time again on this topic that if someone disagrees, that a number of people will come into the conversation to tell you your view is wrong and that you should conform to their view instead of merely stating this is how you can potentially be optimal, and if they disagree, it's met with scorn.
So go ahead, pass, but all this is showing is another example of someone being on their high horse because their view is the most correct and all others should conform to it and if they don't, they're "bad players".
If it said "If you have the time, you should throw in offensive magicks" or if it said "If you have the time, you must use offensive magicks in-between Healing to properly fulfill your role.", then it would imply what you are saying it would imply. However, it doesn't. It states "you may". They carefully worded that for a reason I'm certain, because with dialogue like that It's continuing how it is an optional thing, even when you have the time they still are referring to it as "may". It also goes along with a lot of the quotes I've posted earlier by Yoshi-P in this thread with how he views Healer DPS in this game.
To be quite honest, Healer is the only class in this game that literally is doing two separate roles on a consistent basis, and you probably will disagree with this, but I do not consider standing in AoEs the same as a Healer going out of their way to Cleric Stance and DPS. All classes have to avoid AoEs, including the Healer so that isn't a proper comparison, and as a DRK main, I consider my role to be achieving enmity and using my cooldowns at the right time, the primary role. DPS's primary role is to DPS, and Healer is to heal as stated in-game and well, with common sense, the title "Healer".
When you start going above this, which is honestly nice and I've been doing it ever since I was a fledgling Dragoon in this game, you start using abilities that do generally what are outside of your primary role, like say Second Wind on Bard that can generally help, or in certain fights a Keen Flurry to help mitigate 15ish% damage from a single attack, this is you going above and beyond your typical role in a party. In Healer's case, they generally have to go above and beyond far more than any other role in the game because of the potential of their DPS, it's generally why people praise Healer DPS because it can speed up a run several minutes if done properly and with a semi experienced Tank and DPS. It's also why you never see someone complain if a Bard didn't pop Second Wind when it could've kept them alive in certain moments.
With all of that said, this goes back to my original point. If you are achieving your most important aspect of your role, with the way this game is balanced, then you aren't being a "bad" player, just not the most optimal one. Until this game is designed with Healer DPS in mind, it will remain that way.
Healer's aren't "AFK" if they are keeping everyone alive throughout the run and I feel that is an over exaggeration and a commonly used argument in this case. What happens when you AFK as DPS? Nothing dies. What happens when you AFK as Healer? You and the party die. That is an AFK Healer.
And this slippery slope argument that a Healer continuing to Heal is the same as a DPS sitting in AoEs and taking 90 minutes to finish the run is positively an improper comparison. Not only does none of that argument fit, but let's say for a second I'll entertain the argument for the sake of debate. People who are "bad" at the game will continue to remain that way regardless of the heckling done by players like yourself or others.
I've never seen in this game someone being told to DPS as Healer and they just start doing it, so at least in my experience, merely telling someone they can DPS in a run will almost never get them to do anything and thus for the sake of this improper argument I have to very clearly say, there is nothing to fear.
Your concept of "worst" is also a very black and white view and once again the issue I have with this thread and this argument. You are either good or terrible if you do or don't DPS as Healer and that goes to show why It's a flawed view in itself. There is no in-between, there is no "Well he's really good at healing, but I wish he would DPS." It's either you're bad for not doing it or not. No other role has this kind of criticism, and it's only because of the potency.




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