At least they're cramming in references from the good Final Fantasy's.
The objectively good ones, might I add. :^)



Not sure if joking or trying to push my buttons...
There is no such thing as an objective truth or good. Grey morality, the same thing I hear people laud Ivalice for, right?
Trpimir Ratyasch's Way Status (7.4 - End)
[ ]LOST [X]NOT LOST
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination




We'd probably be better off to accept that side stories are isolated and that they end. Our past experiences give us little reason to get our hopes up that we can take things with us when we leave. To the contrary, it suggests that there is meant to be an equilibrium between beginning and end. If an NPC existed prior, they'll probably return to that neutrality. If they were introduced in that story arc, they'll probably die, live happily ever after, or be "never seen or heard from again".
After all, these arcs are written individually. The creator of the Crystal Tower couldn't kill off Cid any more than the writers of the Main Scenario could be asked to shoehorn G'raha Tia into the Scions of the Seventh Dawn for the rest of the game. The sole exception might be if there's an agreement to borrow or take over something that's already over, but such things appear to be treated as exceptions rather than standards. Even Estinien and Nero keep on going out just as they came in.
But that cuts both ways. The chance that Yasumi Matsuno can throw a wrench into the entire rest of Hydaelyn is slim. He can't, like, sew Hydaelyn to the actual Ivalice in a side arc and walk away; they'd have to wall it off in a Holiday Event Bubble like Lightning or Shantotto, and I think the chances of that are slim, too. We can wonder how they'll do it, we can be anxious about how it looks until then, but it's way too early to, with zero context, spoil the hype or get acerbic. People have just as many fond memories of Ivalice as they had of Crystal Tower, and Crystal Tower didn't break the lore any more than the Floating Continent or Qiqirn.
Last edited by Anonymoose; 12-27-2016 at 01:29 PM.


I still think there's a connection to Ivalice already since most of the mobs in this game are from there.
FFXII
FFXIV
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Really? Final Fantasy III's Crystal Tower is like one of the most iconic things in classic Final Fantasy.
FFIII is the only main title in the franchise I haven't played. It wasn't as easily accessible in Europe when compared to the other titles.
FF3 has easily one of the smallest imprints in the series. 1 was the OG and 2 had the Emperor take over Heaven AND Hell which people remember better then anything in 3, afterwards the series started it's actual rise into the mainstream with 4. 3 is forgotten by most. So much so that most people only know anything about it from Dissidia. Onion Knight is more well known these days then anybody in 3 and he is not even from the original game OR the remake. Cloud of Darkness is more well known for her multiple crossovers in other games.
People know more on the average about The After Years then they do about 3, and that's not an exaggeration.
Ivalice by comparison is an absolutely beloved setting that has only grown more popular over the years with the rise of one of it's major original inspirations ASOIAF/GOT becoming a global phenom and making people go/look back on it with even more appreciation.
Last edited by Slatersev; 12-27-2016 at 04:39 PM.







The first Ivalice set game was actually a spinoff though (FF Tactics), and was more clearly based on real-world history (the 50-Year War and the Lion War being obvious expies of England's Hundred Year War and the War of the Roses), given a fantasy spin. FFXII's story was, rather more more modern, it had a very similar concept and narrative to Star Wars Episode IV A New Hope, only with chocobos and in Ivalice, and FF Tactics Advance was not even a 'true' Ivalice game insomuch it was more that it used the old trope of "real world children discover some mystical artifact that sucks them into a fantasy world and they have adventures" and thus the 'Ivalice' in it wasn't even a 'real' place.
I haven't played Tactics A2 though, so I can't be the judge of that, other than I heard it had a similar scenario to the first Tactics Advance game. Vagrant Story doesn't really count as Matsuno didn't even plan on having it as an Ivalice-set game originally (it was originally planned to be the first game in an entirely new series), only to be retconned into Ivalice later.
So saying George R.R. Martin's pension fund series 'inspired' the Ivalice games is like saying H.G. Wells inspired George Lucas to make Star Wars. Sure there are vague concepts that are shared in those works, but they're common tropes of the genre and hardly 'created' by the earlier work. I'm really sorry if it seems like I am attacking you here, as it's not my intention (and I have to admit I do love FFT and liked FFXII even though it was a deeply flawed game). I just wanted to show that the Ivalice games were not as directly inspired by recent middlemen but by general ideas and concepts that are standard to the science-fiction and fantasy genres in general (and even real world history). But I digress.
Last edited by Enkidoh; 12-27-2016 at 06:04 PM.





Make your mind up.
I like Ivalice and I like XII. Fantastic game, in fact. Glad that XIV is drawing from it.
Last edited by Lauront; 12-27-2016 at 09:36 PM.
It's largely off-topic at this point, but in response to Moose: I have no problem with conclusive endings as long as they don't make me feel like I'm being taken for a fool by the characters involved or the writers themselves. If you have to throw out the very lore you were trying to establish just to wrap things up, what was the point?
あっきれた。
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