Not at all, I do see the benefits of the jump potion, Yoshi P, and lots of other people have already pointed them out. I can see that it would allow new players (and if HW is anything to go by, there will be a lot of new players) to get straight into the expansion and experience the 2017 game that they bought (XIV:Stormblood) and get into endgame at the same time as current players while it is relevant (highlighting the problem with content redundancy for a new player offhand). I disagree about playing with friends, but that is because I want to see more content like PotD which allows lower level and higher level players alike to play together on current content (I praised the hell out of that fact in 3.3).
You seem to think that my views are selfish, and that I feel like I am losing out and it is hurting my epeen. I don't care about my own progress, my levelling process was months and months ago, and I have put far more hours into the game than I care to admit, something which I don't expect a newbie to do. MY issue is that of the games health, I care about this game and I want it to succeed in all areas, and to me the jump potion represents a band aid fix to cover up a problem rather than solve it. We all knew that it would come eventually, but it is sad that it is this early into the games life (and despite what people might say, the levelling potion is still a bad idea given how quick levelling is - and it's not about cheaping my experience, it is about doing content and getting used to your role one skill at a time, which is an experience that is wholey unnecessary to remove).
The jump potion also means that the story issues will never be fixed for these players I saw it said before in this thread that any complaints about gating will now be redirected to the cash shop (which will be true), meaning the devs never need to worry about gating or bloating, because hey, you can just skip all that.
XIV is slightly different to other MMOs in that it's entire content is centered around the story. This is uncommon in an MMO and presents new challenges. I don't know many MMOs that specifically have a story skip potion, and the future I see for that is sad. Here is why this band aid fix is bad: We are currently entering 4.0, there is a mountain to climb in regards to having to beat 2.0-2.55, then having to also do 3.0-3.55, that, however, is possible. Image though in 7.0, you will have to do 2.x, 3.x, 4.x, 5.x and 6.x. "But Lambdafish" you say, "they can use a jump potion, thats the point of it", except that isn't the point. Come 7.0 the jump potion will be mandatory (and still a premium price), because the devs do not need to go back and fix the gating formula because their solution was jump potion. What this does is it means that most, if not all new players will not know the story, and won't know their garlean from their ascian. This causes problems from a narrative level and even world building, as a new problem will be having to explain to all new players what the hell is going on in the story (while also making it so new players don't feel that things are being reiterated).
There is truth to what you say yes, we are both right in different ways, and just living with it doesn't solve problems. You might be ok with the jump potion but what I want is the best solution, and I feel that the jump potion is not the right way to handle this problem yet, and the root of the problem needs to be fixed instead of just band aiding it and ignoring it.
Having lived in Eorzea, and taken this journey with the dev team for 4 years, I know that the devs can be extremely short sighted. Remember housing, remember diadem, remember 3.0 launch with half the jobs being unplayable. The dev team means well but their eyes are firmly rooted on the present rather than the future (I like to call this reactive game design as opposed to proactive game design), and I fear that being hasty about the jump potion will have consequences for the future of the game.