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  1. #301
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Just thought of another question. Will you be providing some sort of benchmark program so that we can test our system with all the changes you are making for V21.0?
    (1)

  2. #302
    Player
    Hurin's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1
    Character
    Clair Deodin
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I'm fine with putting the subscription back in place, but would like it to be revised. Particularly in terms of multiple characters. I'm sure many people experimented with multiple characters when it became free, but I'd like to see one monthly fee which includes multiple characters. A reduced fee would also keep many people playing while drawing new folks for the next year.
    (0)

  3. #303
    Player

    Join Date
    Oct 2011
    Posts
    7
    Quote Originally Posted by Rizon View Post
    Just thought of another question. Will you be providing some sort of benchmark program so that we can test our system with all the changes you are making for V21.0?
    One of the things they mentioned in the outline about the new grafics system is that it is suposed to run smoothly on the PS3 and PCs with similar specs.
    Hope this helps.
    (0)

  4. #304
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    I have another question Yoshi-p:

    Will you be updating the Official Website for FFXIV? If so approx. when could we see that happening?
    (1)

  5. #305
    Player
    jones6's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Strung Out
    World
    Balmung
    Main Class
    Weaver Lv 50
    I didn't see any mention of revisions of the crafting system other than the HQ changes and recipe additions and balancing. Is this current system going to stick around for 2.0?
    (0)

  6. #306
    Player
    Gunghir's Avatar
    Join Date
    May 2011
    Posts
    28
    Character
    Dannflower Reguba
    World
    Gilgamesh
    Main Class
    Blacksmith Lv 50
    Part of being a massively multiplayer online game involves granting accessibility to a very wide range of users. Many of those users have high end gaming machines, but at the same time, many do not.

    So, my question is in regards to the new graphics engine. Is the new engine being designed in a way that is meant to increase user accessibility, such as increasing number of graphics options, and perhaps fostering a generally lighter weight client? In it's current state, the game requires users to put down a significant amount of cash to play the game in a way that is both smooth and visually appealing (i.e. not dropping all the settings to low).

    Also, another side question that is slightly related: I, and I'm sure many others, need to wear glasses because our vision is not the greatest... While for me this is not usually a limiting disability, I've found that the general text size within menus is quite small and can be very hard to read if I'm playing the game later in the evening. Are there any plans during the UI revamp to incorporate real-life disability options such as font size and maybe even color settings? I am aware that fonts may be changed within the config menu, as well as resolution adjustment. But both of those settings have impacts on other things that I'd rather not have changed.
    (0)

  7. #307
    Player
    Crimsonharo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    26
    Character
    Crimson Haro
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    In the concept art and subsequent documents that were made available to us, there was mention that the new jobs would be made available in patch 1.21 which is scheduled for February. Are there any more jobs in the planning stages for the release of 2.0.

    I personally would really love to see Summoner, Samurai, Ninja, and Red Mage all make a return.
    Also, the UI in the screen shot albeit not finalized looks AMAZING! Though you mentioned in the documents that you would be supporting user generated add on content, I was wondering if the default UI for 2.0 would be customizable(I.E. scalable, movable, more action bars etc....)

    Another thing that I was not quite clear on. Is PvP, is it a mandatory type of thing, will it be limited to zones. Essentially is it an option or would it be something that is thrust upon us. (I.E. If we walked in the zone would we be flagged automatically for pvp, or something more along the lines of if you kill some gaurd you would get flagged for pvp. Or maybe its more like something you would queue up for.)
    (0)
    Last edited by Crimsonharo; 10-16-2011 at 12:14 PM.

  8. #308
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    For those of us who are choosing to temporarily withdraw from the game when the subscription is implemented, will there be an option to keep our characters while we are not actively being billed?
    (2)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  9. #309
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Regarding instanced dungeons. There is concern that having primarily instanced content takes away from the feeling of exploration. Time and party restrictions along with the ability to play cross server have raised concerns by other players with experience in other MMO's over decreased social interaction and overall lapse in the feeling of adventure. How will you make sure that these things won't happen? Could we be allowed solo dungeons, dungeons only for the server the character is on, and non timed dungeons?
    (2)

  10. #310
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Avraym View Post
    A lot of final fantasy players love the Summoner Class and I can see on the future plans that summonable pets are planned. Are there any plans in the future to release the Summoner class/job?
    this is my question
    (0)

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