There will be no limitations for the ps3 relase on this game. The ps3 has a massive graphics engine and processing speed (not to mention, able to hold its own on blue-ray graphics and resolutions specs).
I for one welcome the release of the ps3 version. Not because i have a ps3 myself, but i welcome more people to trael this world with.
Lucinda x
ummm to be honest, that has nothing to do with the fact that the PS3 still has limited memory, it is what caused alot of problems later on with FFXI on PS2, and look there they found alot of ways around it.

Well, let us hope that they can overcome this problems when they arise



CAPS LOCKS MAKES YOUR POINT MORE VALID writing like this is invalid BUT THIS IS VALID.


/sigh, by that definition, then anything and everything becomes a limitation. You don't have a supercomputer? limitation, the program have to run through an OS? limitation, can't access hardware without interfacing through generic driver? limitation. Even if this game remains PC-exclusive, it'll still, and will always be limited by something.
The limitation you and I are talking about though is not in the same vein as what the OP implied, which is one of obstacles that cannot be overcome.



Yep, not to mention the PS3's memory SETUP is the problem for developers, not the actual size.
PS3, operating system, hardware and network is far more powerful in the long term than the PS2 was. It offers greater flexibility even 10 years down the road, that the PS2 was unable to.
The XI team was also incredibly strict about all around restrictions of the PC version due to the limitations of the PS2, in an effort to keep it fair for all platforms. With allowing community developed tools for XIV PC, i'm noticing they're loosening up a bit on this.


One last time:
The PC version of the game and the PS3 Version of the game are being developed SPECIFICALLY for each other, they will not limit each other in any way.
FFXI was limited because it was designed for the PS2 then ported to the PC and xbox, therefor it was a PS2 game engine.
FFXIV will be using a PC engine ported to the PS3 so even if the PS3 has "limitations" this will have NO EFFECT on the PC client, another issue I keep hearing is FFXI's inventory that was restricted by the PS2s RAM, the PS3 has 512MB so that is not a problem, its not alot but every single PS3 alive has the SAME specs so its very easy to program for and conserve memory where they need to.

PS3 has 256 MB. PS Vita has 512. Yoshi-P has already stated they are already running into inventory and equipment (with dyeing gear) problems hence the announcement of the mannequin system.One last time:
The PC version of the game and the PS3 Version of the game are being developed SPECIFICALLY for each other, they will not limit each other in any way.
FFXI was limited because it was designed for the PS2 then ported to the PC and xbox, therefor it was a PS2 game engine.
FFXIV will be using a PC engine ported to the PS3 so even if the PS3 has "limitations" this will have NO EFFECT on the PC client, another issue I keep hearing is FFXI's inventory that was restricted by the PS2s RAM, the PS3 has 512MB so that is not a problem, its not alot but every single PS3 alive has the SAME specs so its very easy to program for and conserve memory where they need to.



Yoshi stated complexity as well (more so than memory.) So no, the PS3 still wouldn't have held anything back. Also, the PS3 is a split memory setup, so while it "only has 256mb" it's also a more powerful memory setup, especially considering you can easily utilize the video and system memory in such a way it would get around a 'limitation' -- The main problem with dying was the complexity of the system, which a lot of things regarding XIV's core is overly complex for its own good.
Even the stat algorithms were overly complex based on an interview earlier in the year.
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