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  1. #341
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    personally, if they add a jumping potion, they should add a training regime, and until the player does not pass it, they can't start to play the game, it does not need to be extremely hard, but not extremely easy, basically teach the basics of the game and a bit more(how work your chosed job, how to dodge aoes, teach some boss mechanics), because is not good for the game to get a lot of 100% noobs on the latest expansion, noobs what could die oftem, noobs what could not know how to play their jobs, noobs what could ruin the fun of others in dungeons(because pof bad tanking or bad healing)

    personally i prefer what they should make easyer to catch up by removing filler quests what has no real meaning on the story than a jumping potion
    (3)
    Last edited by Xau; 12-17-2016 at 08:29 PM.

  2. #342
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Games I know of that have the level skip option are Guild Wars 2, SWTOR, Wildstar, and World of Warcraft. Realistically, the closest comparison XIV has in terms of payment model and structure is WoW, but I've yet to see empirical evidence from anyone proving that level boosts irrevocably damaged the playerbase of that game. Didn't they come out at the end of Mists? Isn't it quite possible that Warlords being a huge pile of suck was why people left en masse, and not level 90 boosts?

    Idk, I play World of Warcraft now, and while I'd have once said XIV had the much better community, after reading the responses to that "what's acceptable subject matter to discuss in the NN?" thread a few days ago I'm not really sure. I'm seeing a lot of overlap in wording of late between the communities, like "salty", "SJW", "triggered" etc and you can't blame boost potions on that, because XIV doesn't have them yet.
    (2)

  3. #343
    Player
    Austherus's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    95
    Character
    Austherus Aynvals
    World
    Faerie
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Xau View Post
    personally i prefer what they should make easyer to catch up by removing filler quests what has no real meaning on the story than a jumping potion
    That's what I expected them to do, yet they are trying to sell this potion idea (for obvious reasons).
    (0)

  4. #344
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I strongly disagree with the level jump potions. My bigggest fears are you will take into consideration the people who have level jumped when designing future content, making things even easier and boring for us veterans. The learning curve will be steeper because of that and those who learned how to deal with re-used mechanics because we have seen them before (mostly through dungeons) will have to suck it up further. If there is a lot of crying on day 2 of a new raid / dungeon / primal fight, i cannot imagine how much more crying we'll have to bear through after the introduction of these potions.

    You are also promoting people to completely disregard the care and attention to detail that your devs have put into the game. That actually makes me sad and I hope it won't demotivate your devs from putting so much love and attention into the game.

    I slightly disagree with the MSQ jump potion however I understand the need for it. It does come across as somewhat lazy since ARR quests could be condensed. However out of my friends i am literally the only person who watches cutscenes the first time around. Most of them play the game and don't care about the story so yeah, I guess those people can have their story skipping potion.

    If the jump potion actually gets implemented I would like to make some suggestions:
    - Limit the amout of potions that can be used on a character (1 DPs, 1 Tank, 1 Healer seems fine). The reasoning behind this is: if you are buying this to play with your friends you do not need every character at lvl 50. Only one will suffice. I'm okayish with compromising with giving people +2 chances of using the level jump potion.
    - Do not give them a weapon they can sell to a NPC for 300.000 gil. Add more gear to the Silver chocobo feathers if you have to, make it untradable and unsellable. (i really shouldn't have to explain the reason behind this.)
    - Give them an X ammount of Poetic tomes to help them get gear/weapon instead of Gil (if you don't want to mess with the Chocobo feathers)
    - Make people go through a Training Hall like the one sprouts get. At the end reward them with the gil they need to get started (Ex: 300.000 gil) as a one time reward.
    - Make veterans have to pay gil to have access to that same Training Hall (you could make them spend 300.000 gil to get the 300.000 gil at the end or you may use it as a small gil sink)

    I would prefer an EXP Boost potion over a jump potion
    (3)
    Last edited by Schan; 12-17-2016 at 08:50 PM.

  5. #345
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Just as a reminder, the Level Boost potion will never push you to level cap. It will push you to the most recent level cap, which means you still need to learn your new rotation as you level up to 70 (or from 50 to 60).

    For some Jobs, the changes from 50-60 were pretty big. Something as simple (which baffles me on how players muck it up) as the BLM's level 44 rotation is completely different and for some, complicated at level 60. Who knows what the climb to 70 will change and whether it will be simplified, or more convoluted.
    (9)

  6. #346
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    I think those two tools (job and MSQ jumps) will not affect my own surroundings (i.e., players I will be matched up on DF), and players bad at playing their job already are here and forever there will be, so on the matter, nothing changes.

    I then think there will not be an horde of high leveled "noobs", because when someone is willing to pay money to 'jump', most likely he is willing to play decently the game, while a 'casual' just doesn't purchase the potion at all, because he doesn't care much. imho.
    (1)

  7. #347
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by lokowoko View Post
    if they have to jump, make it to level 30 so they can't just pay their way to content people took hours upon hours to reach, otherwise this game will become fairly worse for it due to the amount of people who would just skip the story the team worked so hard to make, you wouldn't go to a restaurant and skip everything to dessert, people who would skip everything to the end should just stick to games that don't have a story/have no real progression
    People already skip the story. The only thing that made it take hours for the rest of us were dungeon queues and fetch quests. You have to realize that there are plenty of players who don't play this game for its story. And it ain't like watching a few cut scenes or downing a few throwaway quest mobs will help people perform better in later dungeons.

    People who just watch everything should just stick to movies that don't have any gameplay/real interaction.
    (1)

  8. #348
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
    Posts
    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    I like how so many of you are actually in agreement and/or don't see a problem with this. Where's the problem in having even more lazy & ignorant players in your duties, right? Not to mention that these potions in combination with each other would attract more players of a certain type of MMO-crowd which I at least thought most FFXIV players don't want to be a part of this game.

    You're too lazy to level certain jobs? Tough luck.
    You don't like going through old story content or unlocking old dungeons? Play a different MMORPG. I'd understand and even appreciate a way to skip the story for players who have already done it and are leveling a new character, for whatever reasons, and I absolutely agree that the requirements for new players to get to the current "endgame content" need to be toned down but that should be the end of it; at least, that's my view on things.

    I guess we'll just have to wait and see how it goes. Let me just say this: if you really think that jump potions won't affect you or the players around you in any way, just because you don't plan on buying them, you're simply kidding yourself.
    (4)
    Last edited by aeoncs; 12-17-2016 at 09:06 PM.

  9. #349
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,932
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    You learn to play by doing, not skipping.

    I can remember leveling my roles when i first started playing using fates mostly. It was a bad idea. I was sure to not do that with Heavensward 50 to 60 leveling and with the new roles added. The idea of a skip appeals only to me with a new character that I might choose to create and level. On the other hand I wish alts were more integrated with the main character so much of what is earned on one can be used on another. I create alts mostly because I want to play with a different race.

    I have some alts on Gilgamesh and Balmung. Perhaps I might be tempted to level them in this way given I don't really have the time to do so and have pretty much stopped doing it. I've been way too busy with my main and alts on my home server.
    (1)
    Last edited by LaylaTsarra; 12-17-2016 at 09:11 PM.

  10. #350
    Player
    Exidrial's Avatar
    Join Date
    Mar 2016
    Posts
    77
    Character
    Curu Southland
    World
    Shiva
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by aeoncs View Post
    Snip
    Well gameplay should be more important than story.
    I'm fine with a story skip. Level skips suck though.

    A story skip that auto completes the story and places you at level 15 would be ideal imo.
    You don't have to go through the boring story (Really, this games story is worse than XIIIs at times) while still having to level up.
    (0)
    Last edited by Exidrial; 12-17-2016 at 09:21 PM.

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