Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 36
  1. #1
    Player
    Join Date
    Oct 2014
    Posts
    284

    Jump Potions: good or bad for new tanks/DPS/healers?

    Just wondering if this will affect the performance of the majority of new players or player who just started tanking. What do you all think? Should jump Potions be implemented or should a player just learn it's job during the leveling process? I mean correct me if I'm wrong but after playing potd, I've seen a lot of bad healers, DPS, tanks that have no clue what to do. For example a warrior who keeps flashing while not in defiance Or Deliverance for that matter, or a healer just in cleric stance trying to heal the dps and complains why he/she is healing so bad. DPS that just use the wrong rotation lol I mean the point is: if jump potions are allowed, what will that mean for the new seeds of Eorzea? Will it be a circus during dungeons?
    (0)

  2. #2
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Madepossible View Post
    Just wondering
    I think with how the player base consumes content , that it really isn't going to matter the older content gets the more likely that said new players will get carried by unsyncing are speed running content. Every dungeon any trail will all be open to unsync after the next exp comes out, and thats exactly what will happen and Im sure that msq exp will prob be boasted also.

    So in a sense a fair amount I'm sure will already be skipping content, once stuff becomes older its not as important to learn how it works so I think that after a few suggestions are few bad runs said bad healers are tanks will get the picture and at least learn the basics to function in a dungeon. But for harder content that will come I don't think they would have been prepared for that due to the examples of harder content before storm blood becoming irrelevant at that point and they would of never had experience practicing on harder content.
    (0)

  3. #3
    Player
    WeekendSoja's Avatar
    Join Date
    Jun 2014
    Posts
    236
    Character
    Luku Asura
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I will probably see no difference, these potions aren't even out and I run into my fair share of under-performers in DF for roulettes as is.

    The people willing to pay the money for this service are usually the people who want to do some serious work though.

    The regular casual will think it's a waste of money and will probably opt for regular progression.

    There are exceptions to this but I am not worried, I just hope this brings in enough ROI to affect the games ROA so at the annual appropriations meeting ff will get more funds to continue developing.
    (0)

  4. #4
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    I said it once and I'll say it again:

    If someone cares to learn to play, they will go out of their way to learn. A jump won't change that. If someone doesn't care to learn, they won't learn regardless. A jump won't change that. So, at the end, it will change nothing.
    (8)

  5. #5
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by dragonseth07 View Post
    I said it once and I'll say it again:

    If someone cares to learn to play, they will go out of their way to learn. A jump won't change that. If someone doesn't care to learn, they won't learn regardless. A jump won't change that. So, at the end, it will change nothing.
    People need to realise this. Just because someone did every Main Story Quest, a majority being faceroll difficulty, doesn't make them good at the game. And for the argument of skipping the story, if they're interested enough they can just look it up online.
    (0)
    Last edited by magnanimousCynic; 12-17-2016 at 12:51 AM.

  6. #6
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Whether or not they implement this, I really feel there should be MANDATORY content that teaches you the important mechanics of your class. Like if class/job quests were required to level further and actually tested you on the abilities you've gained since the last one (or the previous/current ability post-50). As it is, a depressing number of people don't learn their jobs anyway.
    (0)

  7. #7
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Urthdigger View Post
    Whether or not they implement this, I really feel there should be MANDATORY content that teaches you the important mechanics of your class. Like if class/job quests were required to level further and actually tested you on the abilities you've gained since the last one (or the previous/current ability post-50). As it is, a depressing number of people don't learn their jobs anyway.
    Which is why they'd implement a Hall of the Intermediate along with the Jump Potions. WoW has a similar thing where they teach you a basic rotation on a dummy and then a scripted fight that semi tests you. It could also include a version for people not using the Jump Potion like what you suggested.

    I'm not 100% sure how they'll handle it since SE has historically stayed away from telling people what the 'right' rotation is for their job. We saw that happen at the start of 3.0 and everyone thought MCH was crap, but the devs said otherwise according to their data and didn't show us their numbers. It also doesn't help that reporting for differences in game style is vague enough to be used for things that you wouldn't report for.
    (0)
    Last edited by magnanimousCynic; 12-17-2016 at 02:36 AM.

  8. #8
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by magnanimousCynic View Post
    I'm not 100% sure how they'll handle it since SE has historically stayed away from telling people what the 'right' rotation is for their job.
    I'm picturing something like the last Hall of the Novice mission but on a slightly grander scale; where you have a computer-controlled light party that has to clear two groups of trash, and then a boss with a role-specific objective. They wouldn't have to spell out or require specific rotations, but if the objectives are something like

    (Tank) Defeat the boss without any party members getting hit.
    (Healer) Defeat the boss without any party members getting KOed.
    (DD) Defeat the boss before time expires.

    whether a tank player accomplishes the goal exclusively by enmity combos or by using expert-level damage rotations; or whether a healer just keeps everyone alive or casts offensive spells to shorten the encounter.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  9. #9
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    You will a lot more ppl having no clue their doing this is the reality.
    (0)

  10. #10
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by FinalWolf View Post
    You will a lot more ppl having no clue their doing this is the reality.
    And how is that different from the current people in expert roulette or 24 man raids having no idea on what their rotation is? I've already gave the suggestion of implementing a 2nd tier of the Hall of Novice for players who use the Jump Potion. Just flat out rejecting something due to a byproduct of some people not being good (news alert, story doesn't make you a good player) is just paranoia.
    (1)
    Last edited by magnanimousCynic; 12-17-2016 at 09:53 AM.

Page 1 of 4 1 2 3 ... LastLast