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  1. #1
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Beckett View Post
    Alphinaud is the closest thing.
    I'd have my character shaved before having anything close to romance with Betanaud. -_-

    We need an affection system, possibly something similar to SAO Hollow Realization but without the broken mechanics. Maybe some fetch Quests with the occasional talk sequences and walks together, idk.
    (0)

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kurogaea View Post
    I'd have my character shaved before having anything close to romance with Betanaud. -_-

    We need an affection system, possibly something similar to SAO Hollow Realization but without the broken mechanics. Maybe some fetch Quests with the occasional talk sequences and walks together, idk.
    Why? Seems like needless fluff that won't really do much for the characterization and it could bring it off the rails if done poorly. It's also more script writing the devs have to write where you'll never see the other options unless you Youtube it.
    (2)

  3. #3
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Why? Seems like needless fluff that won't really do much for the characterization and it could bring it off the rails if done poorly. It's also more script writing the devs have to write where you'll never see the other options unless you Youtube it.
    Japan is known for its harem "fluff" so there wouldn't be many occurrences of players being unable to do so. In SAO the player had as many chances as they wanted to to romance every character they wanted. Only special characters had unique scenarios so that'd be an adventure of itself.

    Btw, anything can be done poorly. Like housing, Diadem, Dungeons, its the thought that counts and the effort given supports it.
    (0)

  4. #4
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    Quote Originally Posted by Kurogaea View Post
    I'd have my character shaved before having anything close to romance with Betanaud. -_-

    We need an affection system, possibly something similar to SAO Hollow Realization but without the broken mechanics. Maybe some fetch Quests with the occasional talk sequences and walks together, idk.
    The problem with affection systems is that it becomes a matter of telling the NPC what they want to hear to get into their pantsu. And that's what I honestly don't like about systems like that. See Waifu Emblem: Husbando Awakening. Just have 2 units stand next to each other while taking friendship drugs and bam, they have a baby. It's robotic and unnatural. Yes I want Cid to love me just as much as he loves machines but not from doing 5 or so quests and then that being it.
    (3)

  5. #5
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Clethoria View Post
    The problem with affection systems is that it becomes a matter of telling the NPC what they want to hear to get into their pantsu. And that's what I honestly don't like about systems like that. See Waifu Emblem: Husbando Awakening. Just have 2 units stand next to each other while taking friendship drugs and bam, they have a baby. It's robotic and unnatural. Yes I want Cid to love me just as much as he loves machines but not from doing 5 or so quests and then that being it.
    Its just an affection system, not a baby making simulator. It could simply be for making really close bonds with npcs, unless that's what you wan't, I'm not judging. Though if you needed a good example of an affection system, look at the Harvest Moon franchise. It doesn't take 5 quests, it takes time, gifts, and you can't over crowd them 24/7. Actually its somewhat the same in SAO HR.

    I won't go into details on how it would exactly work since its unlikely but yeah
    (0)