I agree with Belhi: I didn't see the message of 3.0 - 3.3 being this at all. It didn't seem to be saying that vengeance is bad, but rather how you choose to pursue your vengeance determines whether you're bad or not. We were presented with at least two characters utterly devoted to vengeance: Nidhogg and Estinien. Estinien was presented as a very sympathetic character, and Nidhogg as a villain.
Nidhogg wasn't a villain because he wanted vengeance - he was a villain because he became a complete monster in pursuit of that vengeance. Nidhogg decided to torture an entire nation of people for centuries due to the actions of a few. Why? Because after succeeding in his vengeance on those few, he decided that he was still angry and so found someone else to pick on. This is what made him a monster, and why he needed to be put down.
Estinien, on the other hand, while just as obsessed with revenge, reserved that rancor solely for the individual responsible, Nidhogg himself. Once Nidhogg was dead his revenge was over; he didn't try to find some new target for his rage. In fact, he had to deal with the fact that he'd succeeded in his life's goal, and had never really planned what to do beyond that. Estinien was very vengeance-motivated, to be sure, but he was never really portrayed as bad.
Honestly, I didn't feel like Heavensward even HAD an underlying message. It was merely a story about a very unfortunate situation, in which many people reacted in unfortunate ways to unfortunate circumstances. The fault for all this lay with so many people both living and dead that pointing fingers was a fruitless endeavor, and the thing that nearly everyone wanted more than anything else was for it all just to end, one way or another. That was what the WoL accomplished, finally introducing change in a place that had been static for a very, very long time.



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